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Preserving the Fear Inherent in 1st Level
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<blockquote data-quote="Kobold Boots" data-source="post: 7492383" data-attributes="member: 92239"><p>Hi Folks - </p><p></p><p>Late to the party and I don't think reading seven pages is going to help my contribution to the thread, so forgive if this is a duplicate.</p><p></p><p>Re: Fear.</p><p></p><p>1. Have retainers. Klll retainers.</p><p>2. Have NPCs experience nasty things and have the nasty things get back to the PCs as rumors. Rumors get exaggerated.</p><p>3. Important: Monster stats in rulebooks are "rumored". Change them often and have characters rely on in game knowledge.</p><p>4. Intelligent monsters use tactics and try to set up enemies.</p><p>5. Zones of absolute darkness in dungeons... enjoy.. </p><p>6. Zones of anti-magic in dungeons... enjoy..</p><p>7. Level drain </p><p></p><p>Do not overuse 5-7, just have them around so players have to plan around them.</p><p></p><p>8. Make it really clear that player character death can happen and can happen unexpectedly. (re: Giant baby shows up and decides to play "vroom vroom" with PC's caravan wagon.) Players intervene and end up having mommy giant trash the caravan just because... mommy has class levels in barbarian..</p><p></p><p>Point to number 8 is random encounters should be flavorful and "wtf" worthy. </p><p></p><p>9. The players need to overcome this stuff if they "earn" it. </p><p></p><p>To me number 9 is key. If the players don't feel like they earn the outcomes, you lose fear immediately.</p><p></p><p>Nuff said</p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7492383, member: 92239"] Hi Folks - Late to the party and I don't think reading seven pages is going to help my contribution to the thread, so forgive if this is a duplicate. Re: Fear. 1. Have retainers. Klll retainers. 2. Have NPCs experience nasty things and have the nasty things get back to the PCs as rumors. Rumors get exaggerated. 3. Important: Monster stats in rulebooks are "rumored". Change them often and have characters rely on in game knowledge. 4. Intelligent monsters use tactics and try to set up enemies. 5. Zones of absolute darkness in dungeons... enjoy.. 6. Zones of anti-magic in dungeons... enjoy.. 7. Level drain Do not overuse 5-7, just have them around so players have to plan around them. 8. Make it really clear that player character death can happen and can happen unexpectedly. (re: Giant baby shows up and decides to play "vroom vroom" with PC's caravan wagon.) Players intervene and end up having mommy giant trash the caravan just because... mommy has class levels in barbarian.. Point to number 8 is random encounters should be flavorful and "wtf" worthy. 9. The players need to overcome this stuff if they "earn" it. To me number 9 is key. If the players don't feel like they earn the outcomes, you lose fear immediately. Nuff said KB [/QUOTE]
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Preserving the Fear Inherent in 1st Level
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