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*Dungeons & Dragons
Preserving the Fear Inherent in 1st Level
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<blockquote data-quote="77IM" data-source="post: 7492441" data-attributes="member: 12377"><p>I just came up with another idea, after reading <a href="http://www.enworld.org/forum/showthread.php?653391-Ever-try-PC-death-at-0-hit-points&p=7492240#post7492240" target="_blank">this post</a> on another thread.</p><p></p><p>"Hardcore Mode" makes it harder to succeed at death saves -- you need to roll a 15 or better. So you're more likely to die, but it will probably still take 3+ rounds for it to happen.</p><p></p><p>In <strong>Super Extra Hardcore Mode,</strong> you could die in as little as one round:</p><ul> <li data-xf-list-type="ul">The death save DC is 15 -- you need a 15 or better to succeed.</li> <li data-xf-list-type="ul">If you fail by 5 or more (that is, you get a 10 or lower) it counts as two failures.</li> <li data-xf-list-type="ul">If you fail by 10 or more (that is, you get a 5 or lower), you die instantly.</li> <li data-xf-list-type="ul">If you suffer a critical hit while dying, you die instantly. (<em>Coup de grace</em> is back, baby!)</li> </ul><p></p><p>The goal of this change, is to make it so that when someone drops to 0 hit points, they don't die right away (because instant death is usually un-fun) BUT the other PCs need to really scramble to rescue/stabilize that character (because scrambling to rescue/stabilize an ally is fun).</p><p></p><p></p><p></p><p>Here it is in table form:</p><p></p><p><strong><u>Death Save</u></strong></p><p><strong>Roll</strong> : <strong>Outcome</strong></p><p>20 : You heal 1 hit point, regain consciousness, and are no longer dying.</p><p>15-19 : 1 success.</p><p>10-14 : 1 failure.</p><p>5-9 : 2 failures.</p><p>1-4 : You die.</p></blockquote><p></p>
[QUOTE="77IM, post: 7492441, member: 12377"] I just came up with another idea, after reading [URL="http://www.enworld.org/forum/showthread.php?653391-Ever-try-PC-death-at-0-hit-points&p=7492240#post7492240"]this post[/URL] on another thread. "Hardcore Mode" makes it harder to succeed at death saves -- you need to roll a 15 or better. So you're more likely to die, but it will probably still take 3+ rounds for it to happen. In [B]Super Extra Hardcore Mode,[/B] you could die in as little as one round: [list][*]The death save DC is 15 -- you need a 15 or better to succeed. [*]If you fail by 5 or more (that is, you get a 10 or lower) it counts as two failures. [*]If you fail by 10 or more (that is, you get a 5 or lower), you die instantly. [*]If you suffer a critical hit while dying, you die instantly. ([I]Coup de grace[/I] is back, baby!)[/list] The goal of this change, is to make it so that when someone drops to 0 hit points, they don't die right away (because instant death is usually un-fun) BUT the other PCs need to really scramble to rescue/stabilize that character (because scrambling to rescue/stabilize an ally is fun). Here it is in table form: [B][U]Death Save[/U][/B] [B]Roll[/B] : [B]Outcome[/B] 20 : You heal 1 hit point, regain consciousness, and are no longer dying. 15-19 : 1 success. 10-14 : 1 failure. 5-9 : 2 failures. 1-4 : You die. [/QUOTE]
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