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Preserving the Fear Inherent in 1st Level
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<blockquote data-quote="Raunalyn" data-source="post: 7492580" data-attributes="member: 72670"><p>I don't know...you can effectively scare them with the right monster(s) and good tactics.</p><p></p><p>Primary example:</p><p></p><p>Last night, I was running my group (all 8th level) through Storm King's Thunder. They are currently dealing with the Fire Giants, and they had already entered the Fire Giants' lair once, killing a few of them, then withdrawing. Fire giants, being tactically proficient, went on a higher alert. So, when the group infiltrated a second time, the giants were more ready.</p><p></p><p>7 fire giants descended on the party, along with 8 hell hounds. The group was able to kill 2 of the giants, but saw they were getting surrounded. I heard several times throughout the encounter "I don't think we're going to make it" before they finally decided to withdraw (by the way, the Sleet spell plus Slow is a great delaying tactic, and visually funny). They managed to escape...just barely...and are now trying to figure out how they can get back in to the Fire Giants' lair without causing another hefty fight.</p><p></p><p>After the session, the entire group mentioned that the encounter was very tense, very scary, and that they were extremely worried that they were about to have a TPK. I don't do that often, but I tried to play to the Fire giants as a militaristic group who were aware and prepared for an incursion. It worked.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 7492580, member: 72670"] I don't know...you can effectively scare them with the right monster(s) and good tactics. Primary example: Last night, I was running my group (all 8th level) through Storm King's Thunder. They are currently dealing with the Fire Giants, and they had already entered the Fire Giants' lair once, killing a few of them, then withdrawing. Fire giants, being tactically proficient, went on a higher alert. So, when the group infiltrated a second time, the giants were more ready. 7 fire giants descended on the party, along with 8 hell hounds. The group was able to kill 2 of the giants, but saw they were getting surrounded. I heard several times throughout the encounter "I don't think we're going to make it" before they finally decided to withdraw (by the way, the Sleet spell plus Slow is a great delaying tactic, and visually funny). They managed to escape...just barely...and are now trying to figure out how they can get back in to the Fire Giants' lair without causing another hefty fight. After the session, the entire group mentioned that the encounter was very tense, very scary, and that they were extremely worried that they were about to have a TPK. I don't do that often, but I tried to play to the Fire giants as a militaristic group who were aware and prepared for an incursion. It worked. [/QUOTE]
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