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Preserving the Sweet Spot - A Rebuttal
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<blockquote data-quote="Kae'Yoss" data-source="post: 3106795" data-attributes="member: 4134"><p>I agree. DMs, don't be jaded and lazy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>What's so bad about being surprised by the players? Sure, the first couple of times it might throw you off track, but then you'll probably learn to roll with the blows. And again, you've become better at running the game again. </p><p></p><p>Sure, you can't "railroad" (for want of a more fitting term) the players as well as in lower levels (want to sic some wildlife on them? Too bad they won't walk down the road, but teleport there), but that's one of these things you'll learn to work with. Who likes being pestered by dire boars, anyway? By the time you hit the highs, those encounters have gone old.</p><p></p><p>Besides, many players have "worked" long and hard to get their characters to those levels, and they want to reap the rewards. They had to run around as 1st-level nobodies, being afraid of rats and orcs, now let them level cities for a while <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>I don't have a problem with rapidly leveling characters. I throw the recommended combat XP at them and give them story XP as well. So they level up every 1-2 sessions? That still means about 60 sessions - over a year with the occaional cancelled session - per campaign, provided they go from 1-20. After that, we can try something new!</p><p></p><p>My characters are 15th-level or so right now. The story is nearing its end - they just have to find two more pieces of an artifact and then save the world, but I plan to have them face the "end boss" at level 20, even if I have to increase the XP output. </p><p></p><p>3e is much more suited for high-level campaigns than older editions. They're not perfect, but those high levels actually work. It's a shame not to use them.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3106795, member: 4134"] I agree. DMs, don't be jaded and lazy! :p What's so bad about being surprised by the players? Sure, the first couple of times it might throw you off track, but then you'll probably learn to roll with the blows. And again, you've become better at running the game again. Sure, you can't "railroad" (for want of a more fitting term) the players as well as in lower levels (want to sic some wildlife on them? Too bad they won't walk down the road, but teleport there), but that's one of these things you'll learn to work with. Who likes being pestered by dire boars, anyway? By the time you hit the highs, those encounters have gone old. Besides, many players have "worked" long and hard to get their characters to those levels, and they want to reap the rewards. They had to run around as 1st-level nobodies, being afraid of rats and orcs, now let them level cities for a while ;) I don't have a problem with rapidly leveling characters. I throw the recommended combat XP at them and give them story XP as well. So they level up every 1-2 sessions? That still means about 60 sessions - over a year with the occaional cancelled session - per campaign, provided they go from 1-20. After that, we can try something new! My characters are 15th-level or so right now. The story is nearing its end - they just have to find two more pieces of an artifact and then save the world, but I plan to have them face the "end boss" at level 20, even if I have to increase the XP output. 3e is much more suited for high-level campaigns than older editions. They're not perfect, but those high levels actually work. It's a shame not to use them. [/QUOTE]
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