Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Preserving the Sweet Spot - A Rebuttal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 3106829" data-attributes="member: 22424"><p>I agree with almost everything you said (I don't like the current Epic rules at all, so for me, the cut-off would be 20th level).</p><p></p><p>Personally, I don't see the point in making the higher levels feel like the lower levels to extend the 'sweet spot'. If they feel just the same, what's the point? Why not simply play at lower levels? Either stop giving out XP, give out less XP to slow progression, or end the campaign and start over.</p><p></p><p>There are a couple of things I really dislike about high-level play: the way many encounters come down to "who fails a save first", and the proliferation of save-or-die effects and corresponding ease of Raises (but that's a flavour thing - I would prefer less frequent, but permanent, death). Still, each of these are blemishes, rather than fundamental flaws in the system.</p><p></p><p>Where high-level play falls down for me, though, is that by the time a group has reached high-level they are almost guaranteed to be tightly tied to specific events in the campaign. This, coupled with the relative scarcity of high-level adventures, makes finding a match significantly harder than at lower levels. This means, of course, that the DM has to do almost all the prep-work and adventure design himself, and at just the point where the stat blocks become most complex and balance becomes least well understood (and, of course, also at the point where the DM hits those parts of the system with which he has least experience).</p><p></p><p>Now, I'm not averse to doing prep work. However, I do think more could (and should) be done to help support the DM in that work. I've mentioned it before, but I think some sort of computerised stat-block generator is a must at that level (and it really needs to support all the WotC books at a minimum, and be easy to use - the existing tools I've tried have all fallen short for me).</p><p></p><p>So, I support your call for a high-level MM, a DMG3 and/or an equivalent to the old "DM Option: High Level Campaigns" book. But, the book must be full of solid and useful tools to help the DM prepare adventures of that type, and not just more magic items and prestige classes, or advice essays that sound good but don't actually provide an iota of real assistance.</p></blockquote><p></p>
[QUOTE="delericho, post: 3106829, member: 22424"] I agree with almost everything you said (I don't like the current Epic rules at all, so for me, the cut-off would be 20th level). Personally, I don't see the point in making the higher levels feel like the lower levels to extend the 'sweet spot'. If they feel just the same, what's the point? Why not simply play at lower levels? Either stop giving out XP, give out less XP to slow progression, or end the campaign and start over. There are a couple of things I really dislike about high-level play: the way many encounters come down to "who fails a save first", and the proliferation of save-or-die effects and corresponding ease of Raises (but that's a flavour thing - I would prefer less frequent, but permanent, death). Still, each of these are blemishes, rather than fundamental flaws in the system. Where high-level play falls down for me, though, is that by the time a group has reached high-level they are almost guaranteed to be tightly tied to specific events in the campaign. This, coupled with the relative scarcity of high-level adventures, makes finding a match significantly harder than at lower levels. This means, of course, that the DM has to do almost all the prep-work and adventure design himself, and at just the point where the stat blocks become most complex and balance becomes least well understood (and, of course, also at the point where the DM hits those parts of the system with which he has least experience). Now, I'm not averse to doing prep work. However, I do think more could (and should) be done to help support the DM in that work. I've mentioned it before, but I think some sort of computerised stat-block generator is a must at that level (and it really needs to support all the WotC books at a minimum, and be easy to use - the existing tools I've tried have all fallen short for me). So, I support your call for a high-level MM, a DMG3 and/or an equivalent to the old "DM Option: High Level Campaigns" book. But, the book must be full of solid and useful tools to help the DM prepare adventures of that type, and not just more magic items and prestige classes, or advice essays that sound good but don't actually provide an iota of real assistance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Preserving the Sweet Spot - A Rebuttal
Top