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Preserving the Sweet Spot - A Rebuttal
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<blockquote data-quote="Shade" data-source="post: 3106996" data-attributes="member: 287"><p>Hussar, I'm in full agreement. </p><p></p><p>I'm currently DMing a 24th-level game and playing in a 21st-level game. Both started at 1st level. I find that despite a few kinks (the proliferation of save-or-die effects as stated earlier, the proliferation of immunities that render some abilities, such as sneak attacks and poison nearly useless), the game runs just as smoothly as it did at 1st, 6th, or 12th level.</p><p></p><p>The resources available are minimal, especially for homebrew DMs. While Dungeon has provided a nice amount of high-level adventures in the past few years, the monster books for awhile provided at least some degree of high-level creatures, and the PHBII offered some decent high-level feats, that's about the limits of the high-level support. </p><p></p><p>Look at the CR breakdown of the monster books and how the high-level support has dropped off: </p><p></p><p>Monster Manual II: 34 creatures of CR 15+, 12 of which are CR 20+</p><p>Fiend Folio: 30 creatures of CR 15+, 5 of which are CR 20+</p><p>Monster Manual III: 27 creatures of CR 15+, 3 of which are CR 20+ (12 of these are simply advanced versions of other creatures in the book, not unique creatures)</p><p>Monster Manual IV: 6 creatures of CR 15+, none for CR 20 or higher. </p><p></p><p><em>Note:</em> No true dragons with age categories were included, but seeing as the MMIII and IV have no true dragons, that would show even more of a drop-off.</p><p></p><p>While I'm comfortable advancing monsters, I know many DMs are not. The lack of resources can really deter high-level play.</p></blockquote><p></p>
[QUOTE="Shade, post: 3106996, member: 287"] Hussar, I'm in full agreement. I'm currently DMing a 24th-level game and playing in a 21st-level game. Both started at 1st level. I find that despite a few kinks (the proliferation of save-or-die effects as stated earlier, the proliferation of immunities that render some abilities, such as sneak attacks and poison nearly useless), the game runs just as smoothly as it did at 1st, 6th, or 12th level. The resources available are minimal, especially for homebrew DMs. While Dungeon has provided a nice amount of high-level adventures in the past few years, the monster books for awhile provided at least some degree of high-level creatures, and the PHBII offered some decent high-level feats, that's about the limits of the high-level support. Look at the CR breakdown of the monster books and how the high-level support has dropped off: Monster Manual II: 34 creatures of CR 15+, 12 of which are CR 20+ Fiend Folio: 30 creatures of CR 15+, 5 of which are CR 20+ Monster Manual III: 27 creatures of CR 15+, 3 of which are CR 20+ (12 of these are simply advanced versions of other creatures in the book, not unique creatures) Monster Manual IV: 6 creatures of CR 15+, none for CR 20 or higher. [I]Note:[/I] No true dragons with age categories were included, but seeing as the MMIII and IV have no true dragons, that would show even more of a drop-off. While I'm comfortable advancing monsters, I know many DMs are not. The lack of resources can really deter high-level play. [/QUOTE]
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