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Preserving the Sweet Spot - A Rebuttal
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<blockquote data-quote="Hussar" data-source="post: 3108334" data-attributes="member: 22779"><p>No, this was not intended as a wrong bad fun post. However, I noticed in the threads I linked to that people were trumpeting the idea that low and mid level play is superior. Take a look at the Adventure Path threads on the main page right now and you'll see several posters talking about how a 1-12 AP would be better than 1-20 because high level play sucks.</p><p></p><p>My point isn't that low level play sucks. It doesn't. I really enjoy the 1-12 levels. What I want though is to enjoy the OTHER half of the PHB where we finally get to do all the really funky stuff.</p><p></p><p>I'm of the opinion, and this is only my opinion, that high level play gets a very bad rap because people have such a difficult time adjusting to high level play - yes, the rules are a lot more to digest and people have to learn to deal with that before they can enjoy high level play. That's not an insult, that's simple truth. It's difficult to enjoy any game when a person has difficulty grasping the rules.</p><p></p><p>Whizbang Dustyboots mentions that Goodman Games has seven high level modules. Seven out of FORTY modules. That's how much support high level gaming gets. Less than 1 in 5 modules goes level 13+. Of course people prefer lower levels, that's where 80% of the support is.</p><p></p><p>Why should half the game get four times more support?</p><p></p><p>/editted for fixing numbers</p></blockquote><p></p>
[QUOTE="Hussar, post: 3108334, member: 22779"] No, this was not intended as a wrong bad fun post. However, I noticed in the threads I linked to that people were trumpeting the idea that low and mid level play is superior. Take a look at the Adventure Path threads on the main page right now and you'll see several posters talking about how a 1-12 AP would be better than 1-20 because high level play sucks. My point isn't that low level play sucks. It doesn't. I really enjoy the 1-12 levels. What I want though is to enjoy the OTHER half of the PHB where we finally get to do all the really funky stuff. I'm of the opinion, and this is only my opinion, that high level play gets a very bad rap because people have such a difficult time adjusting to high level play - yes, the rules are a lot more to digest and people have to learn to deal with that before they can enjoy high level play. That's not an insult, that's simple truth. It's difficult to enjoy any game when a person has difficulty grasping the rules. Whizbang Dustyboots mentions that Goodman Games has seven high level modules. Seven out of FORTY modules. That's how much support high level gaming gets. Less than 1 in 5 modules goes level 13+. Of course people prefer lower levels, that's where 80% of the support is. Why should half the game get four times more support? /editted for fixing numbers [/QUOTE]
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Preserving the Sweet Spot - A Rebuttal
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