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Preserving the Sweet Spot - A Rebuttal
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<blockquote data-quote="Sunderstone" data-source="post: 3108879" data-attributes="member: 23497"><p>You are entitled to your opinion about others, as my opinion of you has now shifted into a negative light. You stereotype anyone that likes heroic play into an "accountant". *** late edit - By the way I didnt like "twinks" even in my time in World of Warcraft.</p><p></p><p></p><p>You could have said just that initially without the jab.</p><p></p><p></p><p>No it isnt, it's what you interpret this thread to be about based on your idea of what the "true way" should be. I took the thread as a more "Pro" (rather than "Con") take on high level campaigning from fellow players that have encountered the potential problems and have come up with possible ways to sidestep the problems and make it more manageable for those of us that like high level gaming just as well as the lower level.</p><p></p><p>In my opinion, "Factioning off" high-level play (as seems to be the case in the other thread) will only make matters worse for us all. Also IMO, It seems that more people are out there trying to convince others that High Level games are broken and are even trying to convince designers to stop at lower levels. So in a way the previous thread is more of a crusade to show that their "way" is the right one than this thread is.</p><p>This thread is abit more constructive to me.</p><p></p><p></p><p></p><p>Now back to the original premise of the thread......</p><p>1) Large Stat Blocks - cant be avoided, as we get higher in level we get more tools at our disposal. We could try and make the stat blocks a tad shorter by leaving out some things. Take for instance a Vampire Wizard/Arch Mage, keep the special qualities and attacks listed but DONT describe what they do at the end of the stat block. We have a Monster Manual for that (like Blood Drain or whatever) this saves a few paragraphs. For creature in other sources like MMII, MMIII, FF, these have to be included so stat blocks will be longer.</p><p></p><p>2) Find The Path, Teleport, etc - we reached high level, we earned these. We still have to eventually walk,fly, etc through the wilderness. If we find out that the ancient artifact known as the "Book of Low Level Glassjaw" is located in the Enworld Forest, we could Teleport to an area we are familiar with closest to it, from there we walk, fly, etc. If we find out that to destroy the insidious "Book of Low Level Glassjaw" we would have to travel to the plane of "Ratbane" and feed it to the legendary "Wulf" then we could use our High level Planeshift to get there, but we still have to search for the creature etc. Some spells will shorten our search but wandering encounters are still possible.</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 3108879, member: 23497"] You are entitled to your opinion about others, as my opinion of you has now shifted into a negative light. You stereotype anyone that likes heroic play into an "accountant". *** late edit - By the way I didnt like "twinks" even in my time in World of Warcraft. You could have said just that initially without the jab. No it isnt, it's what you interpret this thread to be about based on your idea of what the "true way" should be. I took the thread as a more "Pro" (rather than "Con") take on high level campaigning from fellow players that have encountered the potential problems and have come up with possible ways to sidestep the problems and make it more manageable for those of us that like high level gaming just as well as the lower level. In my opinion, "Factioning off" high-level play (as seems to be the case in the other thread) will only make matters worse for us all. Also IMO, It seems that more people are out there trying to convince others that High Level games are broken and are even trying to convince designers to stop at lower levels. So in a way the previous thread is more of a crusade to show that their "way" is the right one than this thread is. This thread is abit more constructive to me. Now back to the original premise of the thread...... 1) Large Stat Blocks - cant be avoided, as we get higher in level we get more tools at our disposal. We could try and make the stat blocks a tad shorter by leaving out some things. Take for instance a Vampire Wizard/Arch Mage, keep the special qualities and attacks listed but DONT describe what they do at the end of the stat block. We have a Monster Manual for that (like Blood Drain or whatever) this saves a few paragraphs. For creature in other sources like MMII, MMIII, FF, these have to be included so stat blocks will be longer. 2) Find The Path, Teleport, etc - we reached high level, we earned these. We still have to eventually walk,fly, etc through the wilderness. If we find out that the ancient artifact known as the "Book of Low Level Glassjaw" is located in the Enworld Forest, we could Teleport to an area we are familiar with closest to it, from there we walk, fly, etc. If we find out that to destroy the insidious "Book of Low Level Glassjaw" we would have to travel to the plane of "Ratbane" and feed it to the legendary "Wulf" then we could use our High level Planeshift to get there, but we still have to search for the creature etc. Some spells will shorten our search but wandering encounters are still possible. [/QUOTE]
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