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General Tabletop Discussion
*TTRPGs General
Preserving the Sweet Spot - A Rebuttal
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<blockquote data-quote="Hussar" data-source="post: 3110100" data-attributes="member: 22779"><p>And I agree with this whole heartedly.</p><p></p><p>There <u>are</u> serious issues, particularly for the DM, in high level play. The sheer volume of numbers probably being the prime one. The fact that the higher level stuff is nowhere near as play tested as the lower end stuff is another. Never mind the pre-publishing play testing, I'm also referring to post as well with FAQ and Errata additions to the rules. </p><p></p><p>How many FAQ questions deal with high level issues? Compared to low level ones? Because, IMO, so many people stop at about 12th level and start again. There's few questions about high level issues because so few people play there.</p><p></p><p>That's my point. </p><p></p><p>I want to see products that make people <u>want</u> to DM an 18th level party. Most DM's would rather drink Draino I think, than DM such a game. For any number of reasons. But, the prime reasons, IMO, are: <ul> <li data-xf-list-type="ul">An almost complete lack of any resources for high level play</li> <li data-xf-list-type="ul">A great lack of experience with the game at those levels</li> <li data-xf-list-type="ul">Tradition in the game which tends to make "name level" time for retirement</li> </ul><p></p><p>What I would love to see are products geared towards providing advice and examples for high level play. Ok, if we need a spreadsheet to track buffs, then let's see one - I mean a pen and paper blank form for tracking buffs. If die rolling is a huge issue, then start using average dice plus a few like in the recent David Noonan article. Advancing monsters and giving class levels is difficult, so howzabout some villain templates?</p><p></p><p>Instead of simply burying our heads in the sand and refusing to try to fix the problem, why not push for the problem to get solved?</p></blockquote><p></p>
[QUOTE="Hussar, post: 3110100, member: 22779"] And I agree with this whole heartedly. There [u]are[/u] serious issues, particularly for the DM, in high level play. The sheer volume of numbers probably being the prime one. The fact that the higher level stuff is nowhere near as play tested as the lower end stuff is another. Never mind the pre-publishing play testing, I'm also referring to post as well with FAQ and Errata additions to the rules. How many FAQ questions deal with high level issues? Compared to low level ones? Because, IMO, so many people stop at about 12th level and start again. There's few questions about high level issues because so few people play there. That's my point. I want to see products that make people [u]want[/u] to DM an 18th level party. Most DM's would rather drink Draino I think, than DM such a game. For any number of reasons. But, the prime reasons, IMO, are: [list][*]An almost complete lack of any resources for high level play[*]A great lack of experience with the game at those levels[*]Tradition in the game which tends to make "name level" time for retirement[/list] What I would love to see are products geared towards providing advice and examples for high level play. Ok, if we need a spreadsheet to track buffs, then let's see one - I mean a pen and paper blank form for tracking buffs. If die rolling is a huge issue, then start using average dice plus a few like in the recent David Noonan article. Advancing monsters and giving class levels is difficult, so howzabout some villain templates? Instead of simply burying our heads in the sand and refusing to try to fix the problem, why not push for the problem to get solved? [/QUOTE]
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