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Preserving the Sweet Spot - A Rebuttal
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<blockquote data-quote="Wulf Ratbane" data-source="post: 3114323" data-attributes="member: 94"><p>I remember being very, very resistant to 3e-- hostile, in fact. (Hostile, in fact, to Peter Adkison's face.)</p><p></p><p>I guess it would be an understatement to say that I was wrong. I am frequently in awe at the skill and expertise with which 3e was (re)designed.</p><p></p><p>I'm just talking out of my ass, of course, but I could definitely see a 4th edition "Core" that is focused on the "classic" D&D play of levels 1-10; an Advanced ruleset for levels 11-20 with a wholly different playstyle, when the PCs outgrow the (powerful, proven, and popular) dungeons; and then perhaps an Epic ruleset that is focused on even higher level play. (You could play with the levels as I have outlined them a little bit and push the numbers around.)</p><p></p><p>I think everyone wins in that scenario. </p><p></p><p></p><p></p><p>I'd like to reiterate that I am talking completely out of my ass: </p><p></p><p>I look at the game now, I think about "the sweet spot," what I like and don't like; I think about growing the player base-- and I mean beyond, "I can't wait to teach my kids D&D..."; I think about some of Monte's insights ("Save or Die" essay sparked a lot in me), I look at the potential rise in Mearls' influence; I think about making the game "widely accessible" and "wildly popular," and of course I think about Hasbro's bottom line.</p><p></p><p>When I put all that together, I see a vision of 4e that I'm not resistant or hostile to. </p><p></p><p>For the record, I don't think 4e is going to deviate wildly from 3e in terms of design (it can't, really). And I think it will be Open Content, and that there will be no more free rides on the d20 STL.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 3114323, member: 94"] I remember being very, very resistant to 3e-- hostile, in fact. (Hostile, in fact, to Peter Adkison's face.) I guess it would be an understatement to say that I was wrong. I am frequently in awe at the skill and expertise with which 3e was (re)designed. I'm just talking out of my ass, of course, but I could definitely see a 4th edition "Core" that is focused on the "classic" D&D play of levels 1-10; an Advanced ruleset for levels 11-20 with a wholly different playstyle, when the PCs outgrow the (powerful, proven, and popular) dungeons; and then perhaps an Epic ruleset that is focused on even higher level play. (You could play with the levels as I have outlined them a little bit and push the numbers around.) I think everyone wins in that scenario. I'd like to reiterate that I am talking completely out of my ass: I look at the game now, I think about "the sweet spot," what I like and don't like; I think about growing the player base-- and I mean beyond, "I can't wait to teach my kids D&D..."; I think about some of Monte's insights ("Save or Die" essay sparked a lot in me), I look at the potential rise in Mearls' influence; I think about making the game "widely accessible" and "wildly popular," and of course I think about Hasbro's bottom line. When I put all that together, I see a vision of 4e that I'm not resistant or hostile to. For the record, I don't think 4e is going to deviate wildly from 3e in terms of design (it can't, really). And I think it will be Open Content, and that there will be no more free rides on the d20 STL. [/QUOTE]
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