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Presidential Election Politics and What Turned Me Off From 4e
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<blockquote data-quote="Remathilis" data-source="post: 4522563" data-attributes="member: 7635"><p>A game is not the sum of its parts. Its more than that. </p><p></p><p>Joe's points are pretty much the most common 4e complaints I hear. They could become archetypal. As far as I can tell, the four major complaints about 4r boil down thusly.</p><p></p><p>1.) The game is too MMO/CCG/Skirmish Minis game, and depends too heavily on online pay-to-use components and an endless stream of supplements/cards/minis/tiles to play.</p><p></p><p>2.) In an attempt to re-balance the classes against the themselves, yhe game has ruined all sense of what a "fighter" or "wizard" should be able to, most often by giving powers equal to magical effects to non-magical classes and removing powerful (and potentially game-breaking) options from spellcasters.</p><p></p><p>3.) Much of D&Ds fluff has been re-branded, and the resulting world fluff (as sparse as it is) and the associated crunch (such as races, monsters, or magic items) do not seem to carry the D&D feel from before.</p><p></p><p>4.) The rules seem to emphasize episodic, narrative play that is heavy on combat, action, and dice rolling and seem poorly suited to open, simulation-style play that relies more on random generation or non-combat task resolution.</p><p></p><p>They are all, in the end, legitimate targets, but I think focusing on any one (to the exclusion of all else) is dangerous, and often leads to these hot opinions being tossed and the ensuing flames to begin.</p><p></p><p>To the point, I think Joe's points are (while large in his mind) some of the weakest to point out. The first three are squarely in area 2 (class re-balance) and the last seems to be area 4. Specifically, they trend toward the classic narrative of "fighters don't get cool toys, they get armor, weapons, and a good to-hit. Wizards get poor defenses* but can use Real Ultimate Power." The last is purely subjective, since combat-oriented D&D has existed since the days of OD&D. </p><p></p><p>(* One can argue how "squishy" an invisible, flying, stone-skinned wizard really is, but I digress.)</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4522563, member: 7635"] A game is not the sum of its parts. Its more than that. Joe's points are pretty much the most common 4e complaints I hear. They could become archetypal. As far as I can tell, the four major complaints about 4r boil down thusly. 1.) The game is too MMO/CCG/Skirmish Minis game, and depends too heavily on online pay-to-use components and an endless stream of supplements/cards/minis/tiles to play. 2.) In an attempt to re-balance the classes against the themselves, yhe game has ruined all sense of what a "fighter" or "wizard" should be able to, most often by giving powers equal to magical effects to non-magical classes and removing powerful (and potentially game-breaking) options from spellcasters. 3.) Much of D&Ds fluff has been re-branded, and the resulting world fluff (as sparse as it is) and the associated crunch (such as races, monsters, or magic items) do not seem to carry the D&D feel from before. 4.) The rules seem to emphasize episodic, narrative play that is heavy on combat, action, and dice rolling and seem poorly suited to open, simulation-style play that relies more on random generation or non-combat task resolution. They are all, in the end, legitimate targets, but I think focusing on any one (to the exclusion of all else) is dangerous, and often leads to these hot opinions being tossed and the ensuing flames to begin. To the point, I think Joe's points are (while large in his mind) some of the weakest to point out. The first three are squarely in area 2 (class re-balance) and the last seems to be area 4. Specifically, they trend toward the classic narrative of "fighters don't get cool toys, they get armor, weapons, and a good to-hit. Wizards get poor defenses* but can use Real Ultimate Power." The last is purely subjective, since combat-oriented D&D has existed since the days of OD&D. (* One can argue how "squishy" an invisible, flying, stone-skinned wizard really is, but I digress.) [/QUOTE]
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