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Prestige Class: Disciple of Form
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<blockquote data-quote="Rae ArdGaoth" data-source="post: 3363107" data-attributes="member: 21064"><p>Art of Precision: Fixed the references to dodge rules.</p><p></p><p>Feat of Dexterity: I changed the name and made it more like a barbarian’s rage.</p><p></p><p>Disciplines:</p><p>Fast Movement: The +4 is in addition to the speed bonus. More on that later.</p><p></p><p>Adept Metabolism: I changed it to 3 times the monk level + the disciple level. More reasonable?</p><p></p><p>Enhanced Perception: Blindsense is powerful, I agree, but its range is relatively small, and all it does is allow the character to hear and see very well within a very short distance. It almost makes sense to give the disciple bonuses to spot/listen <em>beyond</em> the range of the blindsense, but I feel that might be overpowered.</p><p></p><p>Intense Sensation Compensation: I changed the sonic damage immunity to an evasion-like effect.</p><p></p><p>Advanced Disciplines:</p><p>Thick Skinned: Why adamantine? I chose magic because the disciple’s abilities are extraordinary, not supernatural, so they I was thinking they should be more vulnerable to supernatural attacks. I agree that 1/whatever is too low: the barbarian would have 2/- by level 10, the disciple would get this ability at the earliest, character level 9. I think level/adamantine would be too much, 3/adamantine is strong enough.</p><p></p><p>Preternatural Awareness: I boosted the AC bonus up to +2 from +1.</p><p></p><p>Sighted: I fixed the feat reference.</p><p></p><p>Leaps of Grace: I really like this ability, but I feel like it’s underpowered compared to the other advanced disciplines. Same thing with the Fast Movement discipline, so I added the extra +4 jump bonus. I’m thinking of ways to boost Leaps, perhaps another +10’ speed increase, or maybe a special jump attack?</p><p></p><p>Celerity: Maybe permanent haste is overkill. =P I wanted the disciple of form to be the embodiment of quickness, so I felt like the haste spell was… well, the embodiment of quickness. So I made it permanent and called it Celerity. Perhaps I could dumb it down a bit, is an extra flurry of blows attack and an armor/reflex save bonus still too much? Actually, since Precision is a +2 DEX bonus, that’s an armor/reflex save bonus right there, so all I need is an extra flurry of blows attack. How does that sound?</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 3363107, member: 21064"] Art of Precision: Fixed the references to dodge rules. Feat of Dexterity: I changed the name and made it more like a barbarian’s rage. Disciplines: Fast Movement: The +4 is in addition to the speed bonus. More on that later. Adept Metabolism: I changed it to 3 times the monk level + the disciple level. More reasonable? Enhanced Perception: Blindsense is powerful, I agree, but its range is relatively small, and all it does is allow the character to hear and see very well within a very short distance. It almost makes sense to give the disciple bonuses to spot/listen [i]beyond[/i] the range of the blindsense, but I feel that might be overpowered. Intense Sensation Compensation: I changed the sonic damage immunity to an evasion-like effect. Advanced Disciplines: Thick Skinned: Why adamantine? I chose magic because the disciple’s abilities are extraordinary, not supernatural, so they I was thinking they should be more vulnerable to supernatural attacks. I agree that 1/whatever is too low: the barbarian would have 2/- by level 10, the disciple would get this ability at the earliest, character level 9. I think level/adamantine would be too much, 3/adamantine is strong enough. Preternatural Awareness: I boosted the AC bonus up to +2 from +1. Sighted: I fixed the feat reference. Leaps of Grace: I really like this ability, but I feel like it’s underpowered compared to the other advanced disciplines. Same thing with the Fast Movement discipline, so I added the extra +4 jump bonus. I’m thinking of ways to boost Leaps, perhaps another +10’ speed increase, or maybe a special jump attack? Celerity: Maybe permanent haste is overkill. =P I wanted the disciple of form to be the embodiment of quickness, so I felt like the haste spell was… well, the embodiment of quickness. So I made it permanent and called it Celerity. Perhaps I could dumb it down a bit, is an extra flurry of blows attack and an armor/reflex save bonus still too much? Actually, since Precision is a +2 DEX bonus, that’s an armor/reflex save bonus right there, so all I need is an extra flurry of blows attack. How does that sound? [/QUOTE]
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