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Prestige Class: Divine Specialist
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<blockquote data-quote="TheCrazyMuffinMan" data-source="post: 3647788" data-attributes="member: 53470"><p>Evocation</p><p></p><p>Powers:</p><p></p><p>1- Arcane Evocation domain free</p><p>4- Ranges of evocations are increased by 50%, Areas of evocations are increased by 50%</p><p>6- Focus- All spell damage from evocations is increased by your wisdom modifier per damage die.</p><p>8- Selective- Area evocations only affect those you choose to affect.</p><p>10- Overload- 1/day, You may channel all your spell energy into a single violent outburst, emptying all prepared spells. Each spell slot spent deals 1d6 to a target of your choice within a 50 ft radius. All targets take a reflex save (DC 20) after the overload to negate damage. The DS who used an overload is exhausted for 1d6 rounds afterwards.</p><p></p><p>Spells: as arcane evocation domain [see domain wizard]</p><p></p><p></p><p></p><p>Illusion</p><p></p><p>1- Trickery domain free</p><p>4- Guileful Magic- Illusion Save DCs are +2</p><p>6- Believe it!- Disbelief saves are increased by +5</p><p>8- Dazzling Beauty- Upper limits for HD-based illusions are increased by your caster level.</p><p>10- More Real Than Real- Illusions are unaffected by will disbelief saves.</p><p></p><p>Spells: Get the Trickery domain free.</p><p></p><p>Necromancy</p><p></p><p>1- Death domain free if nongood, Repose domain free if nonevil.</p><p>4- +5 to Turning checks </p><p>6- Cleric level bonus to turning damage is doubled.</p><p>8- Continuous Death Ward effect</p><p>10- Negative levels and ability drain/damage you use don't get a save.</p><p></p><p>Spells: Get the Death domain free if nongood, or the Repose domain free if nonevil. Neutrals can choose either when, and only when, they choose the Necromancy specialization. Deathwatch under the Repose domain does not count as Evil.</p><p></p><p>Transmutation</p><p></p><p>1- Arcane Transmutation domain free.</p><p>4-Transmutation ranges and Transmutation areas +50%</p><p>6- Transmutation durations doubled</p><p>8- Transmutation value bonues and penalties doubled where desired</p><p>10- If you succeed at a caster level check (DC 30 + 5*spell level), you can make a transmutation permanent. </p><p></p><p>Spells: As arcane Transmutation domain.</p></blockquote><p></p>
[QUOTE="TheCrazyMuffinMan, post: 3647788, member: 53470"] Evocation Powers: 1- Arcane Evocation domain free 4- Ranges of evocations are increased by 50%, Areas of evocations are increased by 50% 6- Focus- All spell damage from evocations is increased by your wisdom modifier per damage die. 8- Selective- Area evocations only affect those you choose to affect. 10- Overload- 1/day, You may channel all your spell energy into a single violent outburst, emptying all prepared spells. Each spell slot spent deals 1d6 to a target of your choice within a 50 ft radius. All targets take a reflex save (DC 20) after the overload to negate damage. The DS who used an overload is exhausted for 1d6 rounds afterwards. Spells: as arcane evocation domain [see domain wizard] Illusion 1- Trickery domain free 4- Guileful Magic- Illusion Save DCs are +2 6- Believe it!- Disbelief saves are increased by +5 8- Dazzling Beauty- Upper limits for HD-based illusions are increased by your caster level. 10- More Real Than Real- Illusions are unaffected by will disbelief saves. Spells: Get the Trickery domain free. Necromancy 1- Death domain free if nongood, Repose domain free if nonevil. 4- +5 to Turning checks 6- Cleric level bonus to turning damage is doubled. 8- Continuous Death Ward effect 10- Negative levels and ability drain/damage you use don't get a save. Spells: Get the Death domain free if nongood, or the Repose domain free if nonevil. Neutrals can choose either when, and only when, they choose the Necromancy specialization. Deathwatch under the Repose domain does not count as Evil. Transmutation 1- Arcane Transmutation domain free. 4-Transmutation ranges and Transmutation areas +50% 6- Transmutation durations doubled 8- Transmutation value bonues and penalties doubled where desired 10- If you succeed at a caster level check (DC 30 + 5*spell level), you can make a transmutation permanent. Spells: As arcane Transmutation domain. [/QUOTE]
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