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Prestige Class Initiation tests??? ideas???
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<blockquote data-quote="Stormborn" data-source="post: 1390673" data-attributes="member: 14041"><p>Probablly the simplest test of Unarmed Strike and Improved Grapple is to have him fight a student of the monk. He may not have to win, meerly demonstrate "worthiness."</p><p></p><p>Lawfulness: give the Character three rules (or so) that he must abide by for one week, and then give him every reason to break those rules. If he doesn't he must hold the law above all else.</p><p></p><p>Knowledge Religion: Admitiance into the arena where he will battle the student can be a puzzle based on some story of the Faith. He must sit and contemplate it, make a knowledge check against a DC of 18, if he is succesful he knows the answer and can solve the puzzle. </p><p>The other option is to have him answer questions about the religion as an entrance test to the Dojo.</p><p></p><p></p><p>Hmmm...the test of 3s:</p><p></p><p>3 Laws for 3 Days</p><p>3 Questions/Puzzles of Religion</p><p>3 Fights: one with another initiate, one with a student, one with the master. He only really has to win the first one.</p><p></p><p>That help?</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1390673, member: 14041"] Probablly the simplest test of Unarmed Strike and Improved Grapple is to have him fight a student of the monk. He may not have to win, meerly demonstrate "worthiness." Lawfulness: give the Character three rules (or so) that he must abide by for one week, and then give him every reason to break those rules. If he doesn't he must hold the law above all else. Knowledge Religion: Admitiance into the arena where he will battle the student can be a puzzle based on some story of the Faith. He must sit and contemplate it, make a knowledge check against a DC of 18, if he is succesful he knows the answer and can solve the puzzle. The other option is to have him answer questions about the religion as an entrance test to the Dojo. Hmmm...the test of 3s: 3 Laws for 3 Days 3 Questions/Puzzles of Religion 3 Fights: one with another initiate, one with a student, one with the master. He only really has to win the first one. That help? [/QUOTE]
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