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Prestige Class- Lich Aspirant
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<blockquote data-quote="RandomPrecision" data-source="post: 2063716" data-attributes="member: 29267"><p>Knowledge (religion) of 14 requires the PC to be level 11, which makes a 10th level prestige class impossible to recognize without reaching epic levels. I was looking at making some prestige classes like this anyway, because I wanted a class that led into the Half-Celestial template in the same way that the Dragon Disciple class leads into the Half-Dragon template. I don't think the undead traits should be given until the end of the class. It's not like you become undead and then become a lich, you become undead when you attain lichdom. Anyway, I'd suggest something like this, although you're free to do whatever you want in your campaigns:</p><p></p><p>Lich Aspirant</p><p></p><p>Requirements:</p><p>Alignment: Any evil</p><p>Spellcasting: Ability to cast 5th level spells</p><p>Skills: Knowledge (arcana) - 10</p><p>Knowledge (religion) - 10</p><p>Feats: Craft Wonderous Item</p><p></p><p>1st Undead Body I, +2 Int</p><p>2nd Touch Attack (1d2+1), +2 to select skills</p><p>3rd Undead Body II, Cold/Electricity Resistance 5</p><p>4th Touch Attack (1d3+2), +4 to select skills, +2 Wis</p><p>5th Undead Body III, Supernatural Ability I</p><p>6th Touch Attack (1d4+3), +6 to select skills</p><p>7th Undead Body IV, Cold/Electricity Resistance 10, +2 Cha</p><p>8th Touch Attack (1d6+4), +8 to select skills</p><p>9th Undead Body V, Immunity to polymorph</p><p>10th Lichdom - Touch Attack (1d8+5), Supernatural Ability II, Cold/Electricity Immunity, Mind-affecting Immunity, Undead Traits, Turn Resistance +4</p><p></p><p>Undead Body - The Lich Aspirant gains a +1 Natural Armor bonus and Damage Reduction 3/bludgeoning and magic each time this bonus is given. The effects stack.</p><p></p><p>Touch Attacks deal negative damage. A Will save (DC 10 + 1/2 lich’s HD + lich’s Cha modifier) halves the damage.</p><p></p><p>Resistances are totals - they do not stack.</p><p></p><p>Supernatural Ability - Each time this ability is given, the Lich Aspirant chooses an ability from the following (Save DCs are equal to 10 + 1/2 PC's Lich Aspirant levels + Cha modifier):</p><p></p><p>Fear Aura: Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed on a Will save or be affected as though by a fear spell from a sorcerer of the lich’s level. A creature that successfully saves cannot be affected again by the same lich’s aura for 24 hours.</p><p></p><p>Paralyzing Touch: Any living creature a lich hits with its touch attack must succeed on a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description).</p><p></p><p>Lichdom - The bonuses listed are the remaining bonuses given by the lich template that have not yet been awarded. To reach the tenth level of Lich Aspirant, and thereby acquire the bonuses listed, the character must create a phylactery with the Craft Wonderous Item feat. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. A ninth-level Lich Aspirant may use make a phylactery to reach tenth level, even if s/he does not meet the normal requirements to make a phylactery.</p><p></p><p>Skills modified by the above bonuses are: Hide, Listen, Move Silently, Search, Sense Motive, and Spot. The listed bonuses are totals - they do not stack.</p><p></p><p>Another idea is that the epic levels of the class can extend to demilichdom...</p><p></p><p>11th +10 to select skills</p><p>12th Touch Attack (2d6+8), +2 Int, Wis, Cha</p><p>13th +12 to select skills, Acid/Fire/Sonic Resistance 5</p><p>14th Touch Attack (4d6+11), +2 Int, Wis, Cha, Phylactery Transference</p><p>15th +14 to select skills, Acid/Fire/Sonic Resistance 10</p><p>16th Touch Attack (6d6+14), +2 Int, Wis, Cha, Improved Touch Attack</p><p>17th +16 to select skills, Magic Immunity</p><p>18th Touch Attack (8d6+17), +2 Int, Wis, Cha, Acid/Fire/Sonic Resistance 15</p><p>19th +18 to select skills</p><p>20th Demilichdom - Touch Attack (10d6+20), +20 to select skills, Acid/Fire Sonic Resistance 20, Turn Resistance +20, Size changes to diminutive, Fly 180 ft., Perfect Automatic Still Spell, Damage Resistance 15/Bludgeoning and magic changes to Damage Resistance 15/Bludgeoning and epic (Vorpal weapons negate this bonus, but do only half damage), Trap the Soul</p><p></p><p>Additionally, with each level, an Epic Lich Aspirant chooses one of the following spell-like abilities, usable at will:</p><p>Alter Self, Astral Projection, Create Greater Undead, Death Knell, Enervation, Greater Dispel Magic, Harm, Summon Monster IX, Telekinesis, and Weird. At twentieth level, the Lich Aspirant gains both remaining abilities, as well as Greater Planar Ally, usable 2/day.</p><p></p><p>Touch Attacks deal negative damage. A Will save (DC 10 + 1/2 lich’s HD + lich’s Cha modifier) halves the damage.</p><p></p><p>Resistances are totals; they do not stack.</p><p></p><p>Improved Touch Attack - The Lich Aspirant uses their full Lich Aspirant levels when determining saves for Paralyzing Touch (making the save DC 10 + PC's Lich Aspirant levels + Cha modifier). There is no longer a saving throw versus the negative damage.</p><p></p><p>Demilichdom - The bonuses listed are the remaining bonuses given by the demilich template that have not yet been awarded. To reach the twentieth level of Lich Aspirant, and thereby acquire the bonuses listed, the character must create eight soul gems with the Craft Wonderous Item feat. Each soul gem costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. A ninteenth-level Lich Aspirant may use make soul gems to reach twentieth level, even if s/he does not meet the normal requirements to make soul gems.</p><p></p><p>Perfect Automatic Still Spell is equivalent to taking the Automatic Still Spell feat thrice.</p><p></p><p>Trap the Soul: A demilich can trap the souls of up to eight living creatures per day. To use this power, it selects any target it can see within 300 feet. The target is allowed a Fort saving throw (DC 10 + demilich’s HD + demilich’s Cha modifier). If the target makes its saving throw, it gains four negative levels (this does not count as a use of trap the soul). If the target fails its save, the soul of the target is instantly drawn from its body and trapped within one of the gems incorporated into the demilich’s form. The gem gleams wickedly for 24 hours, indicating the captive soul within. The soulless body collapses in a mass of corruption and molders in a single round, reduced to dust. If left to its own devices, the demilich slowly devours the soul over 24 hours—at the end of that time the soul is completely absorbed, and the victim is forever gone. If the demilich is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection, clone, or miracle. If the demilich is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection, clone, or miracle. A potential victim protected by a death ward spell is not immune to trap the soul, but receives a +5 bonus on its Fortitude saving throw and is effective against the level loss on a successful save.</p><p></p><p>The ability bonuses listed above stack with each other, as well as bonuses accrued in the first ten levels of Lich Aspirant.</p><p></p><p>Skills modifed by the above bonuses are: Hide, Listen, Move Silently, Search, Sense Motive, and Spot. The listed bonuses are totals - they do not stack.</p><p></p><p>Turn Resistance does not stack with previous lichdom bonuses.</p><p></p><p>I tried to follow the templates for the lich and demilich as carefully as possible, although I deviated in some cases, particularly in the demilich (because it's so annoyingly powerful). Details that haven't been discussed yet - attack bonuses and saving throws should probably resemble those of a sorcerer/wizard, I'd imagine. Of course, fortitude saves drop out as soon as the character becomes undead. Another issue is how the PC will gain new spells. Certainly, the Lich Aspirant must have a way to gain spells, or else a demilich could cast spells like a 10th level sorcerer (in my system, anyway). Giving full spell-casting abilities in addition to these seems a bit unbalanced, so I propose that 1/2 of the player's Lich Aspirant levels are added to a spellcasting class specified when the player first takes the class. Therefore, a Sorcerer 10/Lich Aspirant 6 would cast spells as a 13th level sorcerer.</p><p></p><p>Anyway, I've done enough typing (especially since the forum told me I had an invalid forum specified, so I've typed the above roughly twice, think I had more the 1st time). What do you all think?</p></blockquote><p></p>
[QUOTE="RandomPrecision, post: 2063716, member: 29267"] Knowledge (religion) of 14 requires the PC to be level 11, which makes a 10th level prestige class impossible to recognize without reaching epic levels. I was looking at making some prestige classes like this anyway, because I wanted a class that led into the Half-Celestial template in the same way that the Dragon Disciple class leads into the Half-Dragon template. I don't think the undead traits should be given until the end of the class. It's not like you become undead and then become a lich, you become undead when you attain lichdom. Anyway, I'd suggest something like this, although you're free to do whatever you want in your campaigns: Lich Aspirant Requirements: Alignment: Any evil Spellcasting: Ability to cast 5th level spells Skills: Knowledge (arcana) - 10 Knowledge (religion) - 10 Feats: Craft Wonderous Item 1st Undead Body I, +2 Int 2nd Touch Attack (1d2+1), +2 to select skills 3rd Undead Body II, Cold/Electricity Resistance 5 4th Touch Attack (1d3+2), +4 to select skills, +2 Wis 5th Undead Body III, Supernatural Ability I 6th Touch Attack (1d4+3), +6 to select skills 7th Undead Body IV, Cold/Electricity Resistance 10, +2 Cha 8th Touch Attack (1d6+4), +8 to select skills 9th Undead Body V, Immunity to polymorph 10th Lichdom - Touch Attack (1d8+5), Supernatural Ability II, Cold/Electricity Immunity, Mind-affecting Immunity, Undead Traits, Turn Resistance +4 Undead Body - The Lich Aspirant gains a +1 Natural Armor bonus and Damage Reduction 3/bludgeoning and magic each time this bonus is given. The effects stack. Touch Attacks deal negative damage. A Will save (DC 10 + 1/2 lich’s HD + lich’s Cha modifier) halves the damage. Resistances are totals - they do not stack. Supernatural Ability - Each time this ability is given, the Lich Aspirant chooses an ability from the following (Save DCs are equal to 10 + 1/2 PC's Lich Aspirant levels + Cha modifier): Fear Aura: Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed on a Will save or be affected as though by a fear spell from a sorcerer of the lich’s level. A creature that successfully saves cannot be affected again by the same lich’s aura for 24 hours. Paralyzing Touch: Any living creature a lich hits with its touch attack must succeed on a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description). Lichdom - The bonuses listed are the remaining bonuses given by the lich template that have not yet been awarded. To reach the tenth level of Lich Aspirant, and thereby acquire the bonuses listed, the character must create a phylactery with the Craft Wonderous Item feat. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. A ninth-level Lich Aspirant may use make a phylactery to reach tenth level, even if s/he does not meet the normal requirements to make a phylactery. Skills modified by the above bonuses are: Hide, Listen, Move Silently, Search, Sense Motive, and Spot. The listed bonuses are totals - they do not stack. Another idea is that the epic levels of the class can extend to demilichdom... 11th +10 to select skills 12th Touch Attack (2d6+8), +2 Int, Wis, Cha 13th +12 to select skills, Acid/Fire/Sonic Resistance 5 14th Touch Attack (4d6+11), +2 Int, Wis, Cha, Phylactery Transference 15th +14 to select skills, Acid/Fire/Sonic Resistance 10 16th Touch Attack (6d6+14), +2 Int, Wis, Cha, Improved Touch Attack 17th +16 to select skills, Magic Immunity 18th Touch Attack (8d6+17), +2 Int, Wis, Cha, Acid/Fire/Sonic Resistance 15 19th +18 to select skills 20th Demilichdom - Touch Attack (10d6+20), +20 to select skills, Acid/Fire Sonic Resistance 20, Turn Resistance +20, Size changes to diminutive, Fly 180 ft., Perfect Automatic Still Spell, Damage Resistance 15/Bludgeoning and magic changes to Damage Resistance 15/Bludgeoning and epic (Vorpal weapons negate this bonus, but do only half damage), Trap the Soul Additionally, with each level, an Epic Lich Aspirant chooses one of the following spell-like abilities, usable at will: Alter Self, Astral Projection, Create Greater Undead, Death Knell, Enervation, Greater Dispel Magic, Harm, Summon Monster IX, Telekinesis, and Weird. At twentieth level, the Lich Aspirant gains both remaining abilities, as well as Greater Planar Ally, usable 2/day. Touch Attacks deal negative damage. A Will save (DC 10 + 1/2 lich’s HD + lich’s Cha modifier) halves the damage. Resistances are totals; they do not stack. Improved Touch Attack - The Lich Aspirant uses their full Lich Aspirant levels when determining saves for Paralyzing Touch (making the save DC 10 + PC's Lich Aspirant levels + Cha modifier). There is no longer a saving throw versus the negative damage. Demilichdom - The bonuses listed are the remaining bonuses given by the demilich template that have not yet been awarded. To reach the twentieth level of Lich Aspirant, and thereby acquire the bonuses listed, the character must create eight soul gems with the Craft Wonderous Item feat. Each soul gem costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. A ninteenth-level Lich Aspirant may use make soul gems to reach twentieth level, even if s/he does not meet the normal requirements to make soul gems. Perfect Automatic Still Spell is equivalent to taking the Automatic Still Spell feat thrice. Trap the Soul: A demilich can trap the souls of up to eight living creatures per day. To use this power, it selects any target it can see within 300 feet. The target is allowed a Fort saving throw (DC 10 + demilich’s HD + demilich’s Cha modifier). If the target makes its saving throw, it gains four negative levels (this does not count as a use of trap the soul). If the target fails its save, the soul of the target is instantly drawn from its body and trapped within one of the gems incorporated into the demilich’s form. The gem gleams wickedly for 24 hours, indicating the captive soul within. The soulless body collapses in a mass of corruption and molders in a single round, reduced to dust. If left to its own devices, the demilich slowly devours the soul over 24 hours—at the end of that time the soul is completely absorbed, and the victim is forever gone. If the demilich is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection, clone, or miracle. If the demilich is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection, clone, or miracle. A potential victim protected by a death ward spell is not immune to trap the soul, but receives a +5 bonus on its Fortitude saving throw and is effective against the level loss on a successful save. The ability bonuses listed above stack with each other, as well as bonuses accrued in the first ten levels of Lich Aspirant. Skills modifed by the above bonuses are: Hide, Listen, Move Silently, Search, Sense Motive, and Spot. The listed bonuses are totals - they do not stack. Turn Resistance does not stack with previous lichdom bonuses. I tried to follow the templates for the lich and demilich as carefully as possible, although I deviated in some cases, particularly in the demilich (because it's so annoyingly powerful). Details that haven't been discussed yet - attack bonuses and saving throws should probably resemble those of a sorcerer/wizard, I'd imagine. Of course, fortitude saves drop out as soon as the character becomes undead. Another issue is how the PC will gain new spells. Certainly, the Lich Aspirant must have a way to gain spells, or else a demilich could cast spells like a 10th level sorcerer (in my system, anyway). Giving full spell-casting abilities in addition to these seems a bit unbalanced, so I propose that 1/2 of the player's Lich Aspirant levels are added to a spellcasting class specified when the player first takes the class. Therefore, a Sorcerer 10/Lich Aspirant 6 would cast spells as a 13th level sorcerer. Anyway, I've done enough typing (especially since the forum told me I had an invalid forum specified, so I've typed the above roughly twice, think I had more the 1st time). What do you all think? [/QUOTE]
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