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General Tabletop Discussion
*Pathfinder & Starfinder
Prestige Class magic balancing
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<blockquote data-quote="Spatzimaus" data-source="post: 407955" data-attributes="member: 3051"><p>Title is self-explanatory, I've been developing an Artificer class for my campaign world. It's based heavily on similar classes in various books (and the Netbook of Classes). Thing is, it's tough to balance since it mostly has non-adventuring abilities.</p><p></p><p>(Note: in my world there isn't a Wizard class. Don't ask. This is meant for Sorcerers, Psions, and certain Cleric domains.)</p><p></p><p>The spellcasting ability of the class goes like this:</p><p>> Each class level increases Caster Level by 1 (and when making an item each class level counts double, so a 10/4 Sorcerer/Artificer can make a Caster Level 18 item, like a sword with +6 in abilities)</p><p>> At each level, gain two known spells/powers, subject to two rules:</p><p>1> No new spell may be higher in level than your Artificer class level (so at class level 1 you're pretty much stuck to 2 level 1 spells)</p><p>2> The sum of the spell levels can't be higher than the highest spell you can cast. (a 10 Sorcerer could take a 0 and a 5, a 1 and a 4, a 2 and a 3, or anything less)</p><p>> No new spell slots, spells per day, power points, etc.</p><p></p><p>Effectively, I'm keeping the spells known and caster level roughly untouched (and increasing the flexibility a bit), but not increasing spells per day or which levels you can cast.</p><p></p><p>So, on a 0-10 scale, 0 being no magic, 10 being "+1 level of existing class", and 5 being +1 every other level, what would you rate this? And, what SHOULD a Prestige Class rate?</p><p></p><p>Once I get this figured out I might post the entire class for a balance check.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 407955, member: 3051"] Title is self-explanatory, I've been developing an Artificer class for my campaign world. It's based heavily on similar classes in various books (and the Netbook of Classes). Thing is, it's tough to balance since it mostly has non-adventuring abilities. (Note: in my world there isn't a Wizard class. Don't ask. This is meant for Sorcerers, Psions, and certain Cleric domains.) The spellcasting ability of the class goes like this: > Each class level increases Caster Level by 1 (and when making an item each class level counts double, so a 10/4 Sorcerer/Artificer can make a Caster Level 18 item, like a sword with +6 in abilities) > At each level, gain two known spells/powers, subject to two rules: 1> No new spell may be higher in level than your Artificer class level (so at class level 1 you're pretty much stuck to 2 level 1 spells) 2> The sum of the spell levels can't be higher than the highest spell you can cast. (a 10 Sorcerer could take a 0 and a 5, a 1 and a 4, a 2 and a 3, or anything less) > No new spell slots, spells per day, power points, etc. Effectively, I'm keeping the spells known and caster level roughly untouched (and increasing the flexibility a bit), but not increasing spells per day or which levels you can cast. So, on a 0-10 scale, 0 being no magic, 10 being "+1 level of existing class", and 5 being +1 every other level, what would you rate this? And, what SHOULD a Prestige Class rate? Once I get this figured out I might post the entire class for a balance check. [/QUOTE]
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