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*TTRPGs General
Prestige Class or Pain in the (Cl)ass?
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<blockquote data-quote="Nightfall" data-source="post: 145182" data-attributes="member: 374"><p>Well Endurance and Track are important for one of MY favorites, the Viligant. </p><p></p><p>Knowledge (Planes) is use IF you want to be a devil like they have for Green Steel Monk. Oh and they use Endurance too. </p><p></p><p>Blindfight works well for Balan's Jackal, along with Handle Animal and Intimidate.</p><p></p><p>Bluff, Sense Motive and Skill Focus(Bluff) are needed and I think appropriate for a Mountebank. </p><p></p><p>Combat Reflexes, Dodge and Run are used for Plague lord, even if they are more interested in infecting others. </p><p></p><p>Embermages need Endurance</p><p></p><p>Graven One has Toughness, especially with all the tatoos they have. </p><p></p><p>Craft(Glass) is DEFINATELY important for a Mirror mage.</p><p></p><p>Animator has these for requirements:</p><p></p><p>Alchemy: 8</p><p>Knowledge (anatomy):8</p><p>Knowledge (arcana): 8</p><p>Knowledge (undead): 8</p><p>Feats: Skill focus<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />Knowledge: Anatomy), Spell Focus: Necromancy, Spell Mastery</p><p></p><p>The Unfailing have Endurance along with Great Fortitude, Iron Will and Toughness.</p><p></p><p>Seems to make sense so far would you say? </p><p></p><p>Spur Lords never made sense to me and I don't think I care THAT much for them.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 145182, member: 374"] Well Endurance and Track are important for one of MY favorites, the Viligant. Knowledge (Planes) is use IF you want to be a devil like they have for Green Steel Monk. Oh and they use Endurance too. Blindfight works well for Balan's Jackal, along with Handle Animal and Intimidate. Bluff, Sense Motive and Skill Focus(Bluff) are needed and I think appropriate for a Mountebank. Combat Reflexes, Dodge and Run are used for Plague lord, even if they are more interested in infecting others. Embermages need Endurance Graven One has Toughness, especially with all the tatoos they have. Craft(Glass) is DEFINATELY important for a Mirror mage. Animator has these for requirements: Alchemy: 8 Knowledge (anatomy):8 Knowledge (arcana): 8 Knowledge (undead): 8 Feats: Skill focus:(Knowledge: Anatomy), Spell Focus: Necromancy, Spell Mastery The Unfailing have Endurance along with Great Fortitude, Iron Will and Toughness. Seems to make sense so far would you say? Spur Lords never made sense to me and I don't think I care THAT much for them. [/QUOTE]
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