This is a class for my under-construction campaign world. The area I'm developing has an emphasis on various knightly orders. This order is dedicated to the great god Auros, and are his holiest warriors. It is essentially a paladin that gives up extra remove diseases, mount progression, and hit dice in exchange for extra smites and other abilities.
Knight of the Silver Chapel
Hit Dice d8
Requirements
Base Attack Bonus: +5
Alignment: Lawful or Neutral Good
Skills: Knowledge: Religion 5 Ranks
Ability to Lay on Hands
Class Skills
Concentration(Con), Heal(Wis), Knowledge Religion(Int), Ride(Dex), Sense Motive(Wis)
Skills per Level: 2 + Int Modifier
ClassLevel BaseAttackBonus FortSave RefSave WillSave Special
1st +1 +2 +0 +2 Spellcasting, Lay on Hands, Turn Undead
2nd +2 +3 +0 +3
3rd +3 +3 +1 +3 Smite 1/day
4th +4 +4 +1 +4
5th +5 +4 +1 +4 Blessing of Auros
6th +6 +5 +2 +5
7th +7 +5 +2 +5 Pure Soul
8th +8 +6 +2 +6
9th +9 +6 +3 +6 Smite 2/day
10th +10 +7 +3 +7 Wrath of Auros
Spellcasting, Lay on Hands, Turn Undead – Order of the Silver Chapel levels stack with any previous levels the Knight may have had. If they character does not have those abilities, they may use them as a paladin of level equal to their Order of the Silver Chapel level. Spellcasting as paladin in this case. If the character has more than one class, he must choose which class each level will apply to.
Smite – The Knight can smite, as per the paladin ability. The number of times the character can use Smite stack with a any previous class.
Blessing of Auros – The power of Auros will allow the character to Turn evil or chaotic outsiders as if they were undead.
Pure Soul – The Knight is completely immune to any magical effects that would cause him to compromise his Code or morality, such as a Charm or Domination spell.
Wrath of Auros – Should the knight die in combat against an evil foe, he is immediately resurrected with no loss of level. In addition, he gains a +2 Sacred bonus to all ability scores and saving throws. Once the battle is over (all enemies are driven off or defeated), the Knight returns to Auros.
Knight of the Silver Chapel
Hit Dice d8
Requirements
Base Attack Bonus: +5
Alignment: Lawful or Neutral Good
Skills: Knowledge: Religion 5 Ranks
Ability to Lay on Hands
Class Skills
Concentration(Con), Heal(Wis), Knowledge Religion(Int), Ride(Dex), Sense Motive(Wis)
Skills per Level: 2 + Int Modifier
ClassLevel BaseAttackBonus FortSave RefSave WillSave Special
1st +1 +2 +0 +2 Spellcasting, Lay on Hands, Turn Undead
2nd +2 +3 +0 +3
3rd +3 +3 +1 +3 Smite 1/day
4th +4 +4 +1 +4
5th +5 +4 +1 +4 Blessing of Auros
6th +6 +5 +2 +5
7th +7 +5 +2 +5 Pure Soul
8th +8 +6 +2 +6
9th +9 +6 +3 +6 Smite 2/day
10th +10 +7 +3 +7 Wrath of Auros
Spellcasting, Lay on Hands, Turn Undead – Order of the Silver Chapel levels stack with any previous levels the Knight may have had. If they character does not have those abilities, they may use them as a paladin of level equal to their Order of the Silver Chapel level. Spellcasting as paladin in this case. If the character has more than one class, he must choose which class each level will apply to.
Smite – The Knight can smite, as per the paladin ability. The number of times the character can use Smite stack with a any previous class.
Blessing of Auros – The power of Auros will allow the character to Turn evil or chaotic outsiders as if they were undead.
Pure Soul – The Knight is completely immune to any magical effects that would cause him to compromise his Code or morality, such as a Charm or Domination spell.
Wrath of Auros – Should the knight die in combat against an evil foe, he is immediately resurrected with no loss of level. In addition, he gains a +2 Sacred bonus to all ability scores and saving throws. Once the battle is over (all enemies are driven off or defeated), the Knight returns to Auros.