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*Dungeons & Dragons
Prestige Class: Pretender of Lormed
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<blockquote data-quote="Torx" data-source="post: 44053" data-attributes="member: 2730"><p>Looking for some feedback on 5 priestly prestige classes meant to bring back the feeling of 2nd edit. specialty priests. I <strong>know</strong> I've made them too powerful, particularly the entry requirements. The point is to focus them on being a cleric for minimum 3 levels before entering the new class (something I probably need to rethink). So some feedback would be appreciated. </p><p></p><p>Two last notes: All abilities are treated as spell-like abilities unless otherwise noted. Members of these prestige classes are forbidden from casting spells belonging to the banned domains.</p><p></p><p>Pretender of Lormed</p><p></p><p>Requirements:</p><p>Alignment: Neutral or Chaotic Evil</p><p>Ability Score: Int 14, Cha 16</p><p>Base Attack Bonus: +3</p><p>Skills: Bluff 3, Disguise 3, Forgery 3, Pick Pocket 3, Sense Motive 3</p><p>Spellcasting: 1st level Arcane, 3rd level Divine</p><p></p><p>Domains: Chaos, Evil, Trickery</p><p>Banned Domains: Air, Animal, Death, Earth, Good, Healing, Law, Plant, Protection, Strength, Sun, War, Water</p><p></p><p>Lvl Att F R W Spells Special</p><p>1 -- 0 --0--1--0--+1divine Alignment Mislead*</p><p>2 -- 1 --0--2--0--+1divine Undetectable Lie*</p><p>3 -- 2 --1--3--1--+1divine <em>Inivisbility</em> 1/day</p><p>4 -- 3 --1--4--1--+1divine <em>Polymorph Self</em> 1/3days</p><p>5 -- 3 --1--5--1--+1divine <em>Mislead</em> 1/day</p><p>6 -- 4 --2--6--2--+1divine <em>Veil</em> 1/day</p><p>7 -- 5 --2--7--2--+1divine </p><p>8 -- 6 --2--8--2--+1divine <em>Polymorph Any Object</em> 1/day</p><p>9 -- 6 --3--9--3--+1divine</p><p>10-- 7 --3-10--3--+1divine <em>Shapechange</em> 1/day</p><p></p><p>Class Features:</p><p>Hit Die: 1d8</p><p>Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Innuendo (Wis), Intimidate (Cha), Knowledge (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Sense Motive (Wis) </p><p>Skill Points at each level: 6 + Int modifier</p><p></p><p>Weapon and Armor Proficiency: Armor (light) Proficiency, Rogue weapon proficiencies (PHB pg. 47). Favored weapon is Stiletto.</p><p>Weapon and Armor Restrictions: May not use any Pretender shapechanging abilities while wearing any armor.</p><p></p><p>*Alignment Mislead: May mask alignment to both the casual and magical observer. The Pretender chooses an alignment to act as, and may change at any time. Any magical spell attempting to discern alignment (such as Detect Evil) need to make an alignment check. The alignment check is as follows: 10 + Spell level + Caster's Wis vs. 10 + Pretender level + Pretender's Cha. A tie results in a indiscernible alignment (spells such as Detect Evil would therefore not detect evil in the Pretender). The Pretender can also mislead magical items attempting to discern alignment, dependent on level. Minor magical items will always be mislead, Medium at Pretender level 4, Major at Pretender level 8, Artifacts are never deceived.</p><p>*Undetectable Lie: May lie extremely convincingly, and undetectably. The casual observer may attempt to make an Sense Motive check to debunk the Pretender's lie. The Pretender rolls a Bluff skill check, doubling the amount of ranks and adding the Pretender level. One of the Holy Order of Justice can debunk the lie with a little more ease, doubling ranks in Sense Motive and adding their Holy Order of Justice level to the Sense Motive check. The Pretender can also mask the truth to magical items, dependent on level. Minor magical items will always be mislead, Medium at Pretender level 4, Major at Pretender level 8, Artifacts are never deceived.</p></blockquote><p></p>
[QUOTE="Torx, post: 44053, member: 2730"] Looking for some feedback on 5 priestly prestige classes meant to bring back the feeling of 2nd edit. specialty priests. I [b]know[/b] I've made them too powerful, particularly the entry requirements. The point is to focus them on being a cleric for minimum 3 levels before entering the new class (something I probably need to rethink). So some feedback would be appreciated. Two last notes: All abilities are treated as spell-like abilities unless otherwise noted. Members of these prestige classes are forbidden from casting spells belonging to the banned domains. Pretender of Lormed Requirements: Alignment: Neutral or Chaotic Evil Ability Score: Int 14, Cha 16 Base Attack Bonus: +3 Skills: Bluff 3, Disguise 3, Forgery 3, Pick Pocket 3, Sense Motive 3 Spellcasting: 1st level Arcane, 3rd level Divine Domains: Chaos, Evil, Trickery Banned Domains: Air, Animal, Death, Earth, Good, Healing, Law, Plant, Protection, Strength, Sun, War, Water Lvl Att F R W Spells Special 1 -- 0 --0--1--0--+1divine Alignment Mislead* 2 -- 1 --0--2--0--+1divine Undetectable Lie* 3 -- 2 --1--3--1--+1divine [i]Inivisbility[/i] 1/day 4 -- 3 --1--4--1--+1divine [i]Polymorph Self[/i] 1/3days 5 -- 3 --1--5--1--+1divine [i]Mislead[/i] 1/day 6 -- 4 --2--6--2--+1divine [i]Veil[/i] 1/day 7 -- 5 --2--7--2--+1divine 8 -- 6 --2--8--2--+1divine [i]Polymorph Any Object[/i] 1/day 9 -- 6 --3--9--3--+1divine 10-- 7 --3-10--3--+1divine [i]Shapechange[/i] 1/day Class Features: Hit Die: 1d8 Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Innuendo (Wis), Intimidate (Cha), Knowledge (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Sense Motive (Wis) Skill Points at each level: 6 + Int modifier Weapon and Armor Proficiency: Armor (light) Proficiency, Rogue weapon proficiencies (PHB pg. 47). Favored weapon is Stiletto. Weapon and Armor Restrictions: May not use any Pretender shapechanging abilities while wearing any armor. *Alignment Mislead: May mask alignment to both the casual and magical observer. The Pretender chooses an alignment to act as, and may change at any time. Any magical spell attempting to discern alignment (such as Detect Evil) need to make an alignment check. The alignment check is as follows: 10 + Spell level + Caster's Wis vs. 10 + Pretender level + Pretender's Cha. A tie results in a indiscernible alignment (spells such as Detect Evil would therefore not detect evil in the Pretender). The Pretender can also mislead magical items attempting to discern alignment, dependent on level. Minor magical items will always be mislead, Medium at Pretender level 4, Major at Pretender level 8, Artifacts are never deceived. *Undetectable Lie: May lie extremely convincingly, and undetectably. The casual observer may attempt to make an Sense Motive check to debunk the Pretender's lie. The Pretender rolls a Bluff skill check, doubling the amount of ranks and adding the Pretender level. One of the Holy Order of Justice can debunk the lie with a little more ease, doubling ranks in Sense Motive and adding their Holy Order of Justice level to the Sense Motive check. The Pretender can also mask the truth to magical items, dependent on level. Minor magical items will always be mislead, Medium at Pretender level 4, Major at Pretender level 8, Artifacts are never deceived. [/QUOTE]
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