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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Prestige Class requirements tweaking
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<blockquote data-quote="nothing to see here" data-source="post: 1513295" data-attributes="member: 16432"><p>I think we're seeing a bit of dissensus emerge on the role of prestige class requirements.</p><p></p><p>I agree that I find the traditional prestige requirements a bit onerous. Not necessarily because they are too high (though that applies somoe), but beacuse many of the feat/skill requirements are two specific and don't allow for other paths into the class.</p><p></p><p>So, like many, I rule zero it -- an approach tacitly endorsed by WOTC's own designers when they introduce the idea of 'test-based' prestige classes in Unearthed Arcana.</p><p></p><p>Here's where the problem starts.</p><p></p><p>The rationale given by the WOTC staff is that mechanical requirements are chosen over flavour requirements -- purely as a balance aid -- from game to game. This is fair enough.</p><p></p><p>However, when you look at some of the more 'controversial' Prestige classes, like the Mystic Theurge -- designers like Johnathon Tweet (IIRC) have defended the idea that the specific prestige class requirements don't just ensure an appropriate level of entry -- they also require a diffusion of class power between differnet classes to qualify -- forcing the character to make a sub-optimal choice to quaify for the PRC -- a choice that will be compensated for by the higher than normal power curve once they are inside the class.</p><p></p><p>I wish I could be more clear than that. And I'm sorry to hijack the threat a little. It's just important to note that in some cases (Mystic Theurge being most obvious example) the requirements are not just a barrier to entry -- they are intentionally designed to handicap a character during the qualification process. For these special cases, changing requirements can be very unbalancing.</p></blockquote><p></p>
[QUOTE="nothing to see here, post: 1513295, member: 16432"] I think we're seeing a bit of dissensus emerge on the role of prestige class requirements. I agree that I find the traditional prestige requirements a bit onerous. Not necessarily because they are too high (though that applies somoe), but beacuse many of the feat/skill requirements are two specific and don't allow for other paths into the class. So, like many, I rule zero it -- an approach tacitly endorsed by WOTC's own designers when they introduce the idea of 'test-based' prestige classes in Unearthed Arcana. Here's where the problem starts. The rationale given by the WOTC staff is that mechanical requirements are chosen over flavour requirements -- purely as a balance aid -- from game to game. This is fair enough. However, when you look at some of the more 'controversial' Prestige classes, like the Mystic Theurge -- designers like Johnathon Tweet (IIRC) have defended the idea that the specific prestige class requirements don't just ensure an appropriate level of entry -- they also require a diffusion of class power between differnet classes to qualify -- forcing the character to make a sub-optimal choice to quaify for the PRC -- a choice that will be compensated for by the higher than normal power curve once they are inside the class. I wish I could be more clear than that. And I'm sorry to hijack the threat a little. It's just important to note that in some cases (Mystic Theurge being most obvious example) the requirements are not just a barrier to entry -- they are intentionally designed to handicap a character during the qualification process. For these special cases, changing requirements can be very unbalancing. [/QUOTE]
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Prestige Class requirements tweaking
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