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General Tabletop Discussion
*TTRPGs General
Prestige Class Rules should be for players only
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<blockquote data-quote="BSF" data-source="post: 1121879" data-attributes="member: 13098"><p>Emirikol,</p><p>Clearly you and I approach these things differently. That's cool, I respect that. </p><p></p><p>I stat out NPC's as fully as I can. I also stat out at least as many potential allies as potential enemies for my game. In either case, most of my NPC's begin as a concept. As I have posted earlier, I don't stat out every NPC, but eventually, the NPC may need a statblock. Having the concept allows me to rough out the statblock in 15-20 minutes while I munch food. (Seriously, I do 80-90% of my NPC's at lunch, it is a great way for me to forget about work.) If the NPC is not very complicated, I might be able to do the finish work with the rest of lunch. Otherwise, it will wait until I get home. </p><p></p><p>As other people have said, it is important to me that I play by the same rules as the players. It sounds like you try to focus your energies in different directions. So long as you and your players are having fun, you are achieving everything that you need to out of the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>FWIW - You can get some generalized templates for NPC's out of the DMG. I have used these in the past for the lower-level cannon fodder (5th of less) that a BBEG may put out to harass the PC's. I sometimes find them bland, but as you say, they don't stand up to combat for very long. So, the Players don't seem to notice the similarities. You might be able to take those and use it as the rough-in then tack on the abilities you want to add. It doesn't suit my style, but it might make it easier for you? I don't know.</p></blockquote><p></p>
[QUOTE="BSF, post: 1121879, member: 13098"] Emirikol, Clearly you and I approach these things differently. That's cool, I respect that. I stat out NPC's as fully as I can. I also stat out at least as many potential allies as potential enemies for my game. In either case, most of my NPC's begin as a concept. As I have posted earlier, I don't stat out every NPC, but eventually, the NPC may need a statblock. Having the concept allows me to rough out the statblock in 15-20 minutes while I munch food. (Seriously, I do 80-90% of my NPC's at lunch, it is a great way for me to forget about work.) If the NPC is not very complicated, I might be able to do the finish work with the rest of lunch. Otherwise, it will wait until I get home. As other people have said, it is important to me that I play by the same rules as the players. It sounds like you try to focus your energies in different directions. So long as you and your players are having fun, you are achieving everything that you need to out of the game. :) FWIW - You can get some generalized templates for NPC's out of the DMG. I have used these in the past for the lower-level cannon fodder (5th of less) that a BBEG may put out to harass the PC's. I sometimes find them bland, but as you say, they don't stand up to combat for very long. So, the Players don't seem to notice the similarities. You might be able to take those and use it as the rough-in then tack on the abilities you want to add. It doesn't suit my style, but it might make it easier for you? I don't know. [/QUOTE]
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