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General Tabletop Discussion
*TTRPGs General
Prestige Class Rules should be for players only
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<blockquote data-quote="NPC" data-source="post: 1121990" data-attributes="member: 7124"><p>I fall into the group of DM's who meticulously stat out their BBEG's, but who do not stat out everyone else. I also abide by the same rules as the players for BBEG/NPC creation. </p><p> </p><p>In 2e, I think a DM could get away with a lot of fudging, and as long as he was fair about it. It wasn't that big a deal. Heck, the DM was making judement calls 75% of the time anyway. Creating 2e BBEG's wasn't that bad either. Just create a new class or kit or some new powers and items for them if you needed to.</p><p> </p><p>For some reason, in 3e/3.5e, I don't think it's as easy to fudge. I guess it's because everything is much more codified? Maybe my players are more rule oriented? Maybe I'm just a push-over DM? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Anyway, the NPC with the escape clause, for example, just wouldn't work in my campaign. I'd need to have by the rules contingency plans ready if I wanted him to escape. And if the players are smart and cast Dimensional Anchor on him or somehow prevent his escape, more power to them!</p></blockquote><p></p>
[QUOTE="NPC, post: 1121990, member: 7124"] I fall into the group of DM's who meticulously stat out their BBEG's, but who do not stat out everyone else. I also abide by the same rules as the players for BBEG/NPC creation. In 2e, I think a DM could get away with a lot of fudging, and as long as he was fair about it. It wasn't that big a deal. Heck, the DM was making judement calls 75% of the time anyway. Creating 2e BBEG's wasn't that bad either. Just create a new class or kit or some new powers and items for them if you needed to. For some reason, in 3e/3.5e, I don't think it's as easy to fudge. I guess it's because everything is much more codified? Maybe my players are more rule oriented? Maybe I'm just a push-over DM? :) Anyway, the NPC with the escape clause, for example, just wouldn't work in my campaign. I'd need to have by the rules contingency plans ready if I wanted him to escape. And if the players are smart and cast Dimensional Anchor on him or somehow prevent his escape, more power to them! [/QUOTE]
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