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General Tabletop Discussion
*TTRPGs General
Prestige Class Rules should be for players only
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1122519" data-attributes="member: 3146"><p>I nearly always fully stat my NPCs. It's fun and, at least for me, it's pretty easy. I generally decide who they are, take the standard array and either boost it a few points or drop it down (approximating the non-elite array) depending upon the quality of the character. After that, give them hit points (I generally use the same 50%+1 method I let players use) pick a couple of feats (not hard--most characters fall into easily recognized types (frex, the Power Attack/Cleave/Weapon Focus/Weapon specialization type, the Spell Focus/Greater Spell Focus/Spell Penetration/Quicken Spell blaster type, the Weapon finesse/weapon focus/combat expertise/improved feint type, the Extra Turning/Improved Turning/Heighten Turning/Quicken Turning type, etc.). Then if they have extra feats, I can either beef up saves, hit points, skills, or give them non-combat abilities (skill focus: basketweaving if they're not primarily combatants). For skills, I just pick one per skill point (per level) and max them out if I'm in a hurry.</p><p></p><p>Adding prestige classes doesn't take much extra time since I'm familiar with what characters need to have in order to get in. The Weapon Master?</p><p>Female Human Ftr 6/Weapon master 3; etc. (Weapon Focus, Dodge, Mobility, Combat Expertise, Iron Will, Spring Attack, Weapon Specialization, Whirlwind Attack, Improved Critical)</p><p>It's not as if you can do a weapon master in much of any other way. (Although I could use a non-human or forgoe weapon specialization and/or Iron Will, etc).</p><p></p><p>Plus, I've found prestige classes add a lot to the game. When I was regularly running a home campaing, I sprang two prestige-classed villains on the PCs. The Ravager was a big surprise--he used pain touch on his iterative attack and floored the cleric ("Erythnul take you" actually meant something). The Knight of the Twisting Serpent (a class I adapted from one in the House Rules forum two years ago) worked very well too.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1122519, member: 3146"] I nearly always fully stat my NPCs. It's fun and, at least for me, it's pretty easy. I generally decide who they are, take the standard array and either boost it a few points or drop it down (approximating the non-elite array) depending upon the quality of the character. After that, give them hit points (I generally use the same 50%+1 method I let players use) pick a couple of feats (not hard--most characters fall into easily recognized types (frex, the Power Attack/Cleave/Weapon Focus/Weapon specialization type, the Spell Focus/Greater Spell Focus/Spell Penetration/Quicken Spell blaster type, the Weapon finesse/weapon focus/combat expertise/improved feint type, the Extra Turning/Improved Turning/Heighten Turning/Quicken Turning type, etc.). Then if they have extra feats, I can either beef up saves, hit points, skills, or give them non-combat abilities (skill focus: basketweaving if they're not primarily combatants). For skills, I just pick one per skill point (per level) and max them out if I'm in a hurry. Adding prestige classes doesn't take much extra time since I'm familiar with what characters need to have in order to get in. The Weapon Master? Female Human Ftr 6/Weapon master 3; etc. (Weapon Focus, Dodge, Mobility, Combat Expertise, Iron Will, Spring Attack, Weapon Specialization, Whirlwind Attack, Improved Critical) It's not as if you can do a weapon master in much of any other way. (Although I could use a non-human or forgoe weapon specialization and/or Iron Will, etc). Plus, I've found prestige classes add a lot to the game. When I was regularly running a home campaing, I sprang two prestige-classed villains on the PCs. The Ravager was a big surprise--he used pain touch on his iterative attack and floored the cleric ("Erythnul take you" actually meant something). The Knight of the Twisting Serpent (a class I adapted from one in the House Rules forum two years ago) worked very well too. [/QUOTE]
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