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Prestige Class Spell Progression
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<blockquote data-quote="Pinotage" data-source="post: 1706931" data-attributes="member: 15194"><p>OK, here it is. Note that I believe this Prestige Class is unbalanced in the powerful sense, and I wish to tone it down. Any thoughts would be appreciated. The logical thing to do, I suppose is drop the spellcaster progression to 5 for the ten levels, but even then... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Pinotage</p><p></p><p>Faith Wizard of Boccob</p><p></p><p>Requirements:</p><p></p><p>Skills: Knowledge (Arcana) 6 ranks, Knowledge (Religion) 6 ranks, Spellcraft 6 ranks</p><p>Spells: Ability to cast 3rd level divine spells</p><p>Domains: Magic</p><p>Deity: Boccob</p><p></p><p>Class Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (Arcana), Knowledge (Religion), Profession, Spellcraft, Decipher Script</p><p></p><p>Skill Points per level: 2 + Intelligence Modifier</p><p></p><p>Hit Die: d6</p><p></p><p>Weapon and Armor Proficiency: The Faith Wizard gains no additional weapon or armor proficiencies.</p><p></p><p>Level BAB Fort Refl Will Special Spells</p><p> 1st +0 +0 +0 +2 Domain Focus +1 level in existing class</p><p> 2nd +1 +0 +0 +3 Metamagic Faith 1/day</p><p> 3rd +2 +1 +1 +3 Domain Spontaneity, Arcane Counterspelling 1/week +1 level in existing class</p><p> 4th +3 +1 +1 +4 Arcane Faith +1 level in existing class</p><p> 5th +3 +1 +1 +4 Metamagic Faith 2/day</p><p> 6th +4 +2 +2 +5 Arcane Counterspelling 2/week +1 level in existing class</p><p> 7th +5 +2 +2 +5 Arcane Channelling +1 level in existing class</p><p> 8th +6 +2 +2 +6 Metamagic Faith 3/day</p><p> 9th +6 +3 +3 +6 Improved Metamagic Faith, Arcane Counterspelling 3/week +1 level in existing class</p><p>10th +7 +3 +3 +7 Arcane Faith Mastery +1 level in existing class</p><p></p><p>Spells: Additional spellcasting levels gained by the Faith Wizard can</p><p>only be applied to the class that gives the Faith Wizard access to the</p><p>Magic domain. </p><p></p><p>Domain Focus: The Magic domain becomes an inherent part of the Faith</p><p>Wizard's faith, thereby allowing the Faith Wizard to cast spells from</p><p>the Magic domain at +1 caster level. For purposes of determining the</p><p>effective level for the Magic Domain's granted power, Faith Wizard</p><p>levels count as wizard levels. </p><p></p><p>Metamagic Faith: The Faith Wizard gains the ability to enchance an</p><p>arcane spell from a spell trigger or spell completion item by a</p><p>metamagic feat and cast it as an arcane spell. The Faith Wizard must</p><p>sacrifice a divine spell slot to enhance the arcane spell, equivalent to</p><p>or greater than the level of arcane spell cast modified by the</p><p>particular metamagic feat. </p><p></p><p>The Faith Wizard need not possess the metamagic feat to use this</p><p>ability. The Faith Wizard choses two metamagic feats when gaining this</p><p>ability for the first time, and can apply these metamagic feats to an</p><p>arcane spell completion or spell trigger item. The level modifier of any</p><p>particular metamagic feat chosen in this manner cannot be higher than</p><p>half the Faith Wizard's class level (Heighten Spell can be chosen at any</p><p>time). Every time the Faith Wizard gains additional uses of Metamagic</p><p>Faith (at 5th and 8th level), the Faith Wizard gets to choose two more</p><p>feats that apply to this ability. </p><p></p><p>Domain Spontaneity: At 3rd level the Faith Wizard gains the ability to</p><p>spontaneously cast spells from the Magic domain similar to the way in</p><p>which clerics casts spontaneous cure or inflict spells. The Faith Wizard</p><p>can't use her domain slot for this ability. The Faith Wizard must still</p><p>provide the required spell components, focus and XP requirements when</p><p>casting a spell in this manner. </p><p></p><p>Arcane Counterspelling: The Faith Wizard's skill at understanding and</p><p>manipulating arcane magic through faith increases to include the ability</p><p>to unravel arcane magic. Starting at 3rd level, the Faith Wizard can,</p><p>1/week, as a free action that does not provoke an attack of opportunity,</p><p>counterspell an arcane spell cast from a spell completion or spell</p><p>trigger item using an already prepared or spontaneously cast Dispel</p><p>Magic. The Faith Wizard uses his Faith Wizard level for the dispel</p><p>check. </p><p></p><p>When counterspelling, the Faith Wizard, if possible, can choose to</p><p>identify the spell being cast, but whether the Faith Wizard identifies</p><p>the spell or not, the counterspell must be resolved prior to the effect</p><p>of the spell being cast. The Faith Wizard gains additional uses of this</p><p>ability at 6th level and at 9th level. </p><p></p><p>Arcane Faith: The Faith Wizard's belief in magic allows the character to</p><p>cast a number of spells from the sorceror spell list as divine spells by</p><p>sacrificing divine spell slots. The DC for spells cast in this manner is</p><p>10 + spell level + the character's wisdom modifier. The character learns</p><p>and knows spells as a sorceror of her Faith Wizard level minus three and</p><p>casts them at a caster level of half the caster level of the</p><p>spellcasting class that grants the character access to the Magic domain.</p><p>Casting spells in this manner costs an already prepared divine spell</p><p>slot of equal or greater level to the spell being cast. The Faith Wizard</p><p>can use her Metamagic Faith ability to enhance spells gained through</p><p>Arcane Faith, but must pay for both abilites by sacrificing the</p><p>appropriate divine spell slots. </p><p></p><p>Arcane Channelling: The Faith Wizard's competence in his Magic domain</p><p>granted ability increases. The Faith Wizard can increase the save DCs of</p><p>arcane spells cast from spell completion and spell trigger items by +1,</p><p>and also gains +1 on caster level checks to overcome spell resistance</p><p>when using arcane spell trigger or arcane spell completion items. </p><p></p><p>Improved Metamagic Faith: The Faith Wizard's ability to manipulate</p><p>arcane spells through faith increases, thereby allowing him to reduce</p><p>the level of divine spell slot required for using Metamagic Faith by 1. </p><p></p><p>Arcane Faith Mastery: The Faith Wizard's mastery and understanding of</p><p>magic is such that the Faith Wizard can cast as a spell-like ability,</p><p>1/day, three spells of the Faith Wizard's choice that have been learnt</p><p>through Arcane Faith. The Faith Wizard can use Metamagic Faith to</p><p>enhance these spells, but must still sacrifice the required divine spell</p><p>slot to do so. Spells learnt through Arcane Faith Mastery do not require</p><p>the sacrifice of divine spell slots for normal use. The DC for spells</p><p>cast in this manner is 10 + spell level + the character's wisdom</p><p>modifier.</p></blockquote><p></p>
[QUOTE="Pinotage, post: 1706931, member: 15194"] OK, here it is. Note that I believe this Prestige Class is unbalanced in the powerful sense, and I wish to tone it down. Any thoughts would be appreciated. The logical thing to do, I suppose is drop the spellcaster progression to 5 for the ten levels, but even then... :) Pinotage Faith Wizard of Boccob Requirements: Skills: Knowledge (Arcana) 6 ranks, Knowledge (Religion) 6 ranks, Spellcraft 6 ranks Spells: Ability to cast 3rd level divine spells Domains: Magic Deity: Boccob Class Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (Arcana), Knowledge (Religion), Profession, Spellcraft, Decipher Script Skill Points per level: 2 + Intelligence Modifier Hit Die: d6 Weapon and Armor Proficiency: The Faith Wizard gains no additional weapon or armor proficiencies. Level BAB Fort Refl Will Special Spells 1st +0 +0 +0 +2 Domain Focus +1 level in existing class 2nd +1 +0 +0 +3 Metamagic Faith 1/day 3rd +2 +1 +1 +3 Domain Spontaneity, Arcane Counterspelling 1/week +1 level in existing class 4th +3 +1 +1 +4 Arcane Faith +1 level in existing class 5th +3 +1 +1 +4 Metamagic Faith 2/day 6th +4 +2 +2 +5 Arcane Counterspelling 2/week +1 level in existing class 7th +5 +2 +2 +5 Arcane Channelling +1 level in existing class 8th +6 +2 +2 +6 Metamagic Faith 3/day 9th +6 +3 +3 +6 Improved Metamagic Faith, Arcane Counterspelling 3/week +1 level in existing class 10th +7 +3 +3 +7 Arcane Faith Mastery +1 level in existing class Spells: Additional spellcasting levels gained by the Faith Wizard can only be applied to the class that gives the Faith Wizard access to the Magic domain. Domain Focus: The Magic domain becomes an inherent part of the Faith Wizard's faith, thereby allowing the Faith Wizard to cast spells from the Magic domain at +1 caster level. For purposes of determining the effective level for the Magic Domain's granted power, Faith Wizard levels count as wizard levels. Metamagic Faith: The Faith Wizard gains the ability to enchance an arcane spell from a spell trigger or spell completion item by a metamagic feat and cast it as an arcane spell. The Faith Wizard must sacrifice a divine spell slot to enhance the arcane spell, equivalent to or greater than the level of arcane spell cast modified by the particular metamagic feat. The Faith Wizard need not possess the metamagic feat to use this ability. The Faith Wizard choses two metamagic feats when gaining this ability for the first time, and can apply these metamagic feats to an arcane spell completion or spell trigger item. The level modifier of any particular metamagic feat chosen in this manner cannot be higher than half the Faith Wizard's class level (Heighten Spell can be chosen at any time). Every time the Faith Wizard gains additional uses of Metamagic Faith (at 5th and 8th level), the Faith Wizard gets to choose two more feats that apply to this ability. Domain Spontaneity: At 3rd level the Faith Wizard gains the ability to spontaneously cast spells from the Magic domain similar to the way in which clerics casts spontaneous cure or inflict spells. The Faith Wizard can't use her domain slot for this ability. The Faith Wizard must still provide the required spell components, focus and XP requirements when casting a spell in this manner. Arcane Counterspelling: The Faith Wizard's skill at understanding and manipulating arcane magic through faith increases to include the ability to unravel arcane magic. Starting at 3rd level, the Faith Wizard can, 1/week, as a free action that does not provoke an attack of opportunity, counterspell an arcane spell cast from a spell completion or spell trigger item using an already prepared or spontaneously cast Dispel Magic. The Faith Wizard uses his Faith Wizard level for the dispel check. When counterspelling, the Faith Wizard, if possible, can choose to identify the spell being cast, but whether the Faith Wizard identifies the spell or not, the counterspell must be resolved prior to the effect of the spell being cast. The Faith Wizard gains additional uses of this ability at 6th level and at 9th level. Arcane Faith: The Faith Wizard's belief in magic allows the character to cast a number of spells from the sorceror spell list as divine spells by sacrificing divine spell slots. The DC for spells cast in this manner is 10 + spell level + the character's wisdom modifier. The character learns and knows spells as a sorceror of her Faith Wizard level minus three and casts them at a caster level of half the caster level of the spellcasting class that grants the character access to the Magic domain. Casting spells in this manner costs an already prepared divine spell slot of equal or greater level to the spell being cast. The Faith Wizard can use her Metamagic Faith ability to enhance spells gained through Arcane Faith, but must pay for both abilites by sacrificing the appropriate divine spell slots. Arcane Channelling: The Faith Wizard's competence in his Magic domain granted ability increases. The Faith Wizard can increase the save DCs of arcane spells cast from spell completion and spell trigger items by +1, and also gains +1 on caster level checks to overcome spell resistance when using arcane spell trigger or arcane spell completion items. Improved Metamagic Faith: The Faith Wizard's ability to manipulate arcane spells through faith increases, thereby allowing him to reduce the level of divine spell slot required for using Metamagic Faith by 1. Arcane Faith Mastery: The Faith Wizard's mastery and understanding of magic is such that the Faith Wizard can cast as a spell-like ability, 1/day, three spells of the Faith Wizard's choice that have been learnt through Arcane Faith. The Faith Wizard can use Metamagic Faith to enhance these spells, but must still sacrifice the required divine spell slot to do so. Spells learnt through Arcane Faith Mastery do not require the sacrifice of divine spell slots for normal use. The DC for spells cast in this manner is 10 + spell level + the character's wisdom modifier. [/QUOTE]
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