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Prestige Class - The Scarecrow
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<blockquote data-quote="Nifft" data-source="post: 3396059" data-attributes="member: 6562"><p>More suggestions: <strong>Weaken</strong> could move to 6th level, and be usable more than once per day, if you wished. That would make 6th less dead.</p><p></p><p><strong>Grim Ward</strong> could replicate <em>antipathy</em>.</p><p></p><p>The really super-strong guy here is Aura of Fear. A lot of the others are single-use abilities which replicate spells -- not that big a deal for a spellcaster. <strong>Scare to Death</strong> is nice for those rare cases where a foe has high SR but is vulnerable to both touch attacks and Will saves -- otherwise, <em>wail of the banshee</em> is much better.</p><p></p><p>You could probably condense the class into a few levels that didn't grant any spellcasting... sort of a "Fear Paragon".</p><p></p><p>Hmm. Let me see...</p><p></p><p><strong>Apostle of Fear</strong></p><p>Prereq: Persuasive, Intimidate 8+ ranks</p><p>HD: d8</p><p>Skills: <strong>4 + Int</strong> -- Bluff (Cha), Craft (Int), Concentration (Con), Disguise (Cha), Forgery (Int), Hide (Dex), Intimidate (Cha), Knowledge (arcana, local, the planes) (Int), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int) and Use Rope (Dex).</p><p></p><p>[code][u]</p><p>L BAB F / R / W Special[/u]</p><p>1 +0 +0 /+0 /+2 Improved Demoralize, Intimidate +2</p><p>2 +1 +0 /+0 /+3 Aura of Despair, Fear Immunity</p><p>3 +2 +1 /+1 /+3 Doomstrike, Intimidate +4</p><p>4 +3 +1 /+1 /+4 Frightful Presence, Cha +2</p><p>[/code]</p><p></p><ul> <li data-xf-list-type="ul"> Improved Demoralize (Ex): You can use the Intimidate skill demoralize an opponent as a Move action (instead of as a Standard action).</li> <li data-xf-list-type="ul"> Intimidate (Ex): You gain the indicated bonus on all Intimidate checks.</li> <li data-xf-list-type="ul"> Aura of Despair (Su): All opponents within 10 ft. of you suffer a -2 penalty on saving throws. This is a mind-affecting fear effect.</li> <li data-xf-list-type="ul"> Fear Immunity (Ex): You are immune to fear, including intimidation.</li> <li data-xf-list-type="ul"> Doomstrike (Su): As a standard action, you may make a single melee attack against a foe. If your attack strikes, your foe must make a Will save (DC 10 + 1/2 character level + Cha bonus) or be affected as if by the spell <em>doom</em> for up to 1 minute. This effect can affect only one opponent at a time; if you attempt to use it on a second, the first effect expires.</li> <li data-xf-list-type="ul"> Frightful Presence (Su): 30 ft., Will DC 10 + 1/2 character level + Cha bonus, those under your HD must save or be Shaken.</li> </ul><p></p><p>You could make a special item-crafting feat for these guys, too, which allowed them to craft Grim Wards (at XP and GP cost) or Symbols of Fear.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3396059, member: 6562"] More suggestions: [b]Weaken[/b] could move to 6th level, and be usable more than once per day, if you wished. That would make 6th less dead. [b]Grim Ward[/b] could replicate [i]antipathy[/i]. The really super-strong guy here is Aura of Fear. A lot of the others are single-use abilities which replicate spells -- not that big a deal for a spellcaster. [b]Scare to Death[/b] is nice for those rare cases where a foe has high SR but is vulnerable to both touch attacks and Will saves -- otherwise, [i]wail of the banshee[/i] is much better. You could probably condense the class into a few levels that didn't grant any spellcasting... sort of a "Fear Paragon". Hmm. Let me see... [b]Apostle of Fear[/b] Prereq: Persuasive, Intimidate 8+ ranks HD: d8 Skills: [b]4 + Int[/b] -- Bluff (Cha), Craft (Int), Concentration (Con), Disguise (Cha), Forgery (Int), Hide (Dex), Intimidate (Cha), Knowledge (arcana, local, the planes) (Int), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int) and Use Rope (Dex). [code][u] L BAB F / R / W Special[/u] 1 +0 +0 /+0 /+2 Improved Demoralize, Intimidate +2 2 +1 +0 /+0 /+3 Aura of Despair, Fear Immunity 3 +2 +1 /+1 /+3 Doomstrike, Intimidate +4 4 +3 +1 /+1 /+4 Frightful Presence, Cha +2 [/code] [list] [*] Improved Demoralize (Ex): You can use the Intimidate skill demoralize an opponent as a Move action (instead of as a Standard action). [*] Intimidate (Ex): You gain the indicated bonus on all Intimidate checks. [*] Aura of Despair (Su): All opponents within 10 ft. of you suffer a -2 penalty on saving throws. This is a mind-affecting fear effect. [*] Fear Immunity (Ex): You are immune to fear, including intimidation. [*] Doomstrike (Su): As a standard action, you may make a single melee attack against a foe. If your attack strikes, your foe must make a Will save (DC 10 + 1/2 character level + Cha bonus) or be affected as if by the spell [i]doom[/i] for up to 1 minute. This effect can affect only one opponent at a time; if you attempt to use it on a second, the first effect expires. [*] Frightful Presence (Su): 30 ft., Will DC 10 + 1/2 character level + Cha bonus, those under your HD must save or be Shaken. [/list] You could make a special item-crafting feat for these guys, too, which allowed them to craft Grim Wards (at XP and GP cost) or Symbols of Fear. Cheers, -- N [/QUOTE]
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Prestige Class - The Scarecrow
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