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[Prestige Class] Walker in White
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<blockquote data-quote="Nareau" data-source="post: 2220963" data-attributes="member: 969"><p>What? You actually want the <em>flavor text</em>?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> OK, here goes:</p><p></p><p>Campaign is a mix of African and Japanese mythology. Only humanoid race on the continent are elves, although hanyou (half-spirits) are fairly common. The character in question is a half-dongo (earth spirit) barbarian whose mother (whom he's never met) is blind.</p><p></p><p>My biggest concern is giving any PC blindsight. I was considering making it 5' blindsight/3 levels, and 5' blindsense/level instead.</p><p></p><p>WALKER IN WHITE</p><p>On a quiet road of Eshu a band of thieves see a man tapping his staff before him as he walks. A white cloth is wrapped around his eyes and his robes are dusty and worn. The theives, seeing an easy mark rush in to mug the blind man. Before they make their first strike the traveler fells one of the brigands with a swift crack of his cane. He shrugs off his robes revealing a blindingly bleached white tunic and both blind and unarmored proceeds to disarm and drop each of his assailants. </p><p></p><p>When the fight is over he removes his blindfold and ties up the muggers, leaving them for the authorities. He picks up his cane just as one of the thieves comes-to. He gives him a wink and a smile, puts his blindfold back over his eyes, and continues his blind walk along the quiet desert path.</p><p></p><p>A Walker in White is a suprisingly adept warrior, showing what can only be called a sixth sense in battle. This preternatural sense is paid for by the forfeit of one of the original five, namely sight. Through training and devotion, a Walker in White tunes his entire body to sense the world around him, and react to it more intuitively. By following the teaching’s of Obatala and humbling themselves they can transform a penalizing disability into an advantage in combat.</p><p></p><p>Most Walkers are engolo (monks), though gamba (fighters) and nanala (rogues) have also chosen to don the white robes. Kuitika (paladins) and n’anga (clerics) of Obatala have also been known to take up the bleached mantle. Ruga (barbarian) and dembe (ranger) Walkers are not unheard of, but the mchawi (wizards), sei (sorcerers), ngoma (bards) and banga (druids) are generally not interested in becoming the mostly melee oriented Walker. </p><p></p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 2220963, member: 969"] What? You actually want the [i]flavor text[/i]?! :) OK, here goes: Campaign is a mix of African and Japanese mythology. Only humanoid race on the continent are elves, although hanyou (half-spirits) are fairly common. The character in question is a half-dongo (earth spirit) barbarian whose mother (whom he's never met) is blind. My biggest concern is giving any PC blindsight. I was considering making it 5' blindsight/3 levels, and 5' blindsense/level instead. WALKER IN WHITE On a quiet road of Eshu a band of thieves see a man tapping his staff before him as he walks. A white cloth is wrapped around his eyes and his robes are dusty and worn. The theives, seeing an easy mark rush in to mug the blind man. Before they make their first strike the traveler fells one of the brigands with a swift crack of his cane. He shrugs off his robes revealing a blindingly bleached white tunic and both blind and unarmored proceeds to disarm and drop each of his assailants. When the fight is over he removes his blindfold and ties up the muggers, leaving them for the authorities. He picks up his cane just as one of the thieves comes-to. He gives him a wink and a smile, puts his blindfold back over his eyes, and continues his blind walk along the quiet desert path. A Walker in White is a suprisingly adept warrior, showing what can only be called a sixth sense in battle. This preternatural sense is paid for by the forfeit of one of the original five, namely sight. Through training and devotion, a Walker in White tunes his entire body to sense the world around him, and react to it more intuitively. By following the teaching’s of Obatala and humbling themselves they can transform a penalizing disability into an advantage in combat. Most Walkers are engolo (monks), though gamba (fighters) and nanala (rogues) have also chosen to don the white robes. Kuitika (paladins) and n’anga (clerics) of Obatala have also been known to take up the bleached mantle. Ruga (barbarian) and dembe (ranger) Walkers are not unheard of, but the mchawi (wizards), sei (sorcerers), ngoma (bards) and banga (druids) are generally not interested in becoming the mostly melee oriented Walker. Spider [/QUOTE]
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[Prestige Class] Walker in White
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