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Prestige Class: Waverider of Valkur
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<blockquote data-quote="berhagen" data-source="post: 293083" data-attributes="member: 4420"><p><strong>Notes on construction</strong></p><p></p><p>Also some information on the construction of the class, and my ideas behind it: (so you can see where you think I might be wrong, give suggestions what you think would be better).</p><p></p><p>Notes on the construction:</p><p></p><p>Idea: To create a cleric that would do well on sea, with a swashbuckling flavor, something completely different from the “walking-hospital” or “tank” clerics. Abilities have in part been based on Seas of Blood (mongoose), countless ideas from those boards (subconsciously at the least) and on the 2nd edition Powers & Pantheons book. </p><p></p><p>Requirements: </p><p></p><p>Class:</p><p>Although according to Monte (and others) it is better to create prestige classes which work for more than one class, I didn’t do this with this class. Only clerics (or multi-class cleric/rogues) will effectively be able to enter this class. </p><p></p><p>This was a deliberate choice. Having the possibilities of a wizard to enter this class would have made it impossible to balance it for both. (as about every official and unofficial PrC for spellcasters in general (not made specifically for either divine or arcane) shows). </p><p></p><p>Rangers, and Paladins of the divine spellcasters didn’t fit the bill well either, as rangers tend to be a bit too nature oriented, whereas a this god doesn’t have any Paladins in his service. (He is Chaotic Good) </p><p></p><p>Skills: </p><p>Choice of skills is quite self-explanatory. It needs either a level 6 cleric (no Int modifier), to spend all his skill points at these skills, a level 5 cleric with intelligence bonus to spend almost all skill points in it. A rogue/cleric, which is quite close to the PrC anyway would also qualify at level 6. (cleric 5/rogue 1) without having to spend the largest part of his skill points at the required skills. </p><p></p><p>Abilities: </p><p></p><p>BAB: As it is a cleric with some rogueish streaks, he follows the cleric/rogue BAB progression.</p><p></p><p>Saves: Will saves as the cleric, fortitude isn’t really appropriate for him, but reflex is. Thus high Will and Reflex saves and low fortitude. (If the class is overpowered, this is can easily be changed to have only reflex as a good save, which doesn’t hurt the flavour of the class)</p><p></p><p>Skills: to make your way on a ship well, you will need more skills, it also fits with the cleric with some rogueish abilities idea of the class. The nature of the skills are the dexterity based ones, which one would need on a ship. I did not include tumble, as this is a very strong skill, which is not strictly necessary. (Don’t want to infringe on rogue and monk territory too much.)</p><p></p><p>Hitdice: Lower than the cleric to reflect the greater emphasis on agility and higher comparability with a rogue/swashbuckling type. Of course it was also included for game balance reasons. </p><p></p><p>Special Abilities:</p><p></p><p>Exotic Weapon proficiency (harpoon). A weapon that suits a cleric to this god, and sort of a compensation for having to have the cutlass weapon proficiency. The cutlass is in almost all respects equal to a shortsword, and thus wouldn't really warrant a feat for most players. </p><p></p><p>However for flavor reason I thought it should be added nonetheless. </p><p></p><p></p><p>Extra domain: ability as in about every cleric focused PrC in the FRCS, MoF, and F&P books. </p><p></p><p>Valkur’s mighty blade: comparable to the Selunite Silverstar’s ability of the Moonmace, Kelemvor doomguide’s ability, or Silvanus’s Forrest protector ability. (With Mace, Sword, and Maul respectively).</p><p></p><p>Skills: Divided into the profession (sailor) and other skills. This was done because the profession (sailor) is very integral to the class, and should be applicable also when on land, recognizing ships, or repairing it, while the bonus for the other skills would be far too strong if always applicable. </p><p></p><p>Sealegs is a fun ability, I don’t think anyone will think this one too strong. </p><p></p><p>Valkur’s blessing just fits in greatly with the class and the portfolio of the god, not too strong, but a fun ability nonetheless.</p></blockquote><p></p>
[QUOTE="berhagen, post: 293083, member: 4420"] [b]Notes on construction[/b] Also some information on the construction of the class, and my ideas behind it: (so you can see where you think I might be wrong, give suggestions what you think would be better). Notes on the construction: Idea: To create a cleric that would do well on sea, with a swashbuckling flavor, something completely different from the “walking-hospital” or “tank” clerics. Abilities have in part been based on Seas of Blood (mongoose), countless ideas from those boards (subconsciously at the least) and on the 2nd edition Powers & Pantheons book. Requirements: Class: Although according to Monte (and others) it is better to create prestige classes which work for more than one class, I didn’t do this with this class. Only clerics (or multi-class cleric/rogues) will effectively be able to enter this class. This was a deliberate choice. Having the possibilities of a wizard to enter this class would have made it impossible to balance it for both. (as about every official and unofficial PrC for spellcasters in general (not made specifically for either divine or arcane) shows). Rangers, and Paladins of the divine spellcasters didn’t fit the bill well either, as rangers tend to be a bit too nature oriented, whereas a this god doesn’t have any Paladins in his service. (He is Chaotic Good) Skills: Choice of skills is quite self-explanatory. It needs either a level 6 cleric (no Int modifier), to spend all his skill points at these skills, a level 5 cleric with intelligence bonus to spend almost all skill points in it. A rogue/cleric, which is quite close to the PrC anyway would also qualify at level 6. (cleric 5/rogue 1) without having to spend the largest part of his skill points at the required skills. Abilities: BAB: As it is a cleric with some rogueish streaks, he follows the cleric/rogue BAB progression. Saves: Will saves as the cleric, fortitude isn’t really appropriate for him, but reflex is. Thus high Will and Reflex saves and low fortitude. (If the class is overpowered, this is can easily be changed to have only reflex as a good save, which doesn’t hurt the flavour of the class) Skills: to make your way on a ship well, you will need more skills, it also fits with the cleric with some rogueish abilities idea of the class. The nature of the skills are the dexterity based ones, which one would need on a ship. I did not include tumble, as this is a very strong skill, which is not strictly necessary. (Don’t want to infringe on rogue and monk territory too much.) Hitdice: Lower than the cleric to reflect the greater emphasis on agility and higher comparability with a rogue/swashbuckling type. Of course it was also included for game balance reasons. Special Abilities: Exotic Weapon proficiency (harpoon). A weapon that suits a cleric to this god, and sort of a compensation for having to have the cutlass weapon proficiency. The cutlass is in almost all respects equal to a shortsword, and thus wouldn't really warrant a feat for most players. However for flavor reason I thought it should be added nonetheless. Extra domain: ability as in about every cleric focused PrC in the FRCS, MoF, and F&P books. Valkur’s mighty blade: comparable to the Selunite Silverstar’s ability of the Moonmace, Kelemvor doomguide’s ability, or Silvanus’s Forrest protector ability. (With Mace, Sword, and Maul respectively). Skills: Divided into the profession (sailor) and other skills. This was done because the profession (sailor) is very integral to the class, and should be applicable also when on land, recognizing ships, or repairing it, while the bonus for the other skills would be far too strong if always applicable. Sealegs is a fun ability, I don’t think anyone will think this one too strong. Valkur’s blessing just fits in greatly with the class and the portfolio of the god, not too strong, but a fun ability nonetheless. [/QUOTE]
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Prestige Class: Waverider of Valkur
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