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General Tabletop Discussion
*Dungeons & Dragons
Prestige Class: Wilderness Scout
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<blockquote data-quote="whatisitgoodfor" data-source="post: 28161" data-attributes="member: 932"><p>The PrC looks really good, but there are a couple of things I would change just for personal preference.</p><p></p><p>I would change overland movement to simply reduce movement penalties due to terrain by 1/2. IMO that's a lot easier to deal with than messy percents. </p><p></p><p>The other thing I would change is the Natural Camoflauge ability. I would just have it work like Hide in Plain Site, but only in wilderness settings. Again, this is just my dislike of percents coming through. </p><p></p><p>You might want to add an option to allow the character to train his animal companion to use the character's ranks in certain skills instead of its own. Stuff like Hide or Move Silent. After all, it doesn't matter how quietly the scout is moving if he has a 3,000 lb dire bear tramping along behind him. Each skill that is trained into the companion should count as a complex trick for time constraints and occupy one of the animals max tricks known. </p><p></p><p>What about weapon and armor proficiencies?</p></blockquote><p></p>
[QUOTE="whatisitgoodfor, post: 28161, member: 932"] The PrC looks really good, but there are a couple of things I would change just for personal preference. I would change overland movement to simply reduce movement penalties due to terrain by 1/2. IMO that's a lot easier to deal with than messy percents. The other thing I would change is the Natural Camoflauge ability. I would just have it work like Hide in Plain Site, but only in wilderness settings. Again, this is just my dislike of percents coming through. You might want to add an option to allow the character to train his animal companion to use the character's ranks in certain skills instead of its own. Stuff like Hide or Move Silent. After all, it doesn't matter how quietly the scout is moving if he has a 3,000 lb dire bear tramping along behind him. Each skill that is trained into the companion should count as a complex trick for time constraints and occupy one of the animals max tricks known. What about weapon and armor proficiencies? [/QUOTE]
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