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Prestige Class woes
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<blockquote data-quote="SSquirrel" data-source="post: 1848540" data-attributes="member: 5202"><p>Ya know this is the 2nd or 3rd "Psion said..." thread I've seen in the last day or so *grin* Psion is obviously just, THE MAN! heh.</p><p> </p><p> </p><p> I think that there are definite pluses to both system really. Altering core classes to fit your world is always a good idea. Make the game work for you. Don't like a class? Kill it. Bring a class in from Arcana Unearthed or Midnight. As I said over <a href="http://www.enworld.org/forums/showthread.php?t=106450&page=7" target="_blank">here</a>, there's many good PrCs out there that serve the purpose of injecting flavor or showing how to play a fringe style character like an Alienist. An Alienist is one example fo a class I don't think you would ever really wanna alter the core class to become. I mean, why on earth would that be the standard in a world? Its possible, but it would be a freaky ass world heh.</p><p> </p><p> </p><p> I think Psion is right about the whole narrowing your field of study aspect in Engineering and Magic both. Look at how EQ2 is doing things. First 20 levels you are one of 4 core classes. After that you gain levels as one of several specialty classes. After 10 or 20 levels of that you gain ANOTHER, more specific class and gain levels as that. I'm not familiar with how the tree runs so I can't post examples, but the EQ2 site has them.</p><p> </p><p> </p><p> As usual, it's your game, do what you feel is best. I personally would probably do a mix of PrCs, class alterations etc. Heck, next game I wrun will probly be a heavily altered AU w/the Weapons as SpecialFX rules, Revised GNG, and DrSpunj's Class Balance heh. I love the cool stuff I read about on ENWorld to steal for my own game.</p><p> </p><p> </p><p> Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1848540, member: 5202"] Ya know this is the 2nd or 3rd "Psion said..." thread I've seen in the last day or so *grin* Psion is obviously just, THE MAN! heh. I think that there are definite pluses to both system really. Altering core classes to fit your world is always a good idea. Make the game work for you. Don't like a class? Kill it. Bring a class in from Arcana Unearthed or Midnight. As I said over [url="http://www.enworld.org/forums/showthread.php?t=106450&page=7"]here[/url], there's many good PrCs out there that serve the purpose of injecting flavor or showing how to play a fringe style character like an Alienist. An Alienist is one example fo a class I don't think you would ever really wanna alter the core class to become. I mean, why on earth would that be the standard in a world? Its possible, but it would be a freaky ass world heh. I think Psion is right about the whole narrowing your field of study aspect in Engineering and Magic both. Look at how EQ2 is doing things. First 20 levels you are one of 4 core classes. After that you gain levels as one of several specialty classes. After 10 or 20 levels of that you gain ANOTHER, more specific class and gain levels as that. I'm not familiar with how the tree runs so I can't post examples, but the EQ2 site has them. As usual, it's your game, do what you feel is best. I personally would probably do a mix of PrCs, class alterations etc. Heck, next game I wrun will probly be a heavily altered AU w/the Weapons as SpecialFX rules, Revised GNG, and DrSpunj's Class Balance heh. I love the cool stuff I read about on ENWorld to steal for my own game. Hagen [/QUOTE]
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