Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Prestige Class woes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hong" data-source="post: 1851924" data-attributes="member: 537"><p>Those are two objectives of PrCs, yes. But you've left out one that may be just as important, at least from a player PoV.</p><p></p><p>A prestige class is a way of _individualising_ a character. Consider someone who wants to be a "weapon master". Now in 3.5E, the standard method of doing this (to the extent that any method could be considered standard) would be to get lots of fighter levels and pick up Weapon Focus, Spec, Improved Focus and Improved Spec. In mechanical terms, you are thus a master of that particular weapon, having a total +2 attack and +4 damage with it, which is pretty substantial.</p><p></p><p>From a strictly game mechanical point of view, this is fine; if you were just looking to get the most advantage out of a build, it might be perfectly adequate. But just having a bunch of feats is pretty bland and impersonal. For many people, there's a certain cachet to being able to write "weapon master" on their character sheet, and to have that label be meaningful in terms of game mechanics.</p><p></p><p>This is the reason why you have PrCs like the weapon master, the exotic weapon master (CW), the archmage, the frenzied berserker, and other PrCs that are distinguished by basically being pumped-up versions of a base class. They're there to provide that extra bit of personalisation, so that you can say that you're more than just another fighter, or wizard, or whatnot. (Whether or not you still ARE just another fighter or wizard is not the issue. The issue is what you _perceive_ yourself to be.)</p><p></p><p>You might object: but where's the personalisation, if anybody can become a weapon master or archmage? The personalisation is in the context of each individual campaign, and each individual group of PCs in particular: it doesn't really matter if anybody can become an archmage, as long as in _my_ party, _I'm_ the only archmage around. My schtick is secure, because what goes on in your campaign has no bearing on what goes on in mine. Problems only arise if another player in my group also wants to become an archmage, in which case it's fireballs at dawn.</p><p></p><p>The same also applies for PrCs that are supposed to represent membership of organisations. I can always say that my character is a member of the Harkwood Rangers or the League of Arcane Knights, and have that reflected by purely RP benefits: I have a bunch of allies, ditto enemies, maybe access to some funky new spells or items, and so forth. But it's a lot more flavoursome, and more conducive to capturing the imagination, to have that membership be reflected in the rules themselves. Yes, you can do this with a feat, but again that's pretty bland.</p><p></p><p>Personally, I think using PrCs like this is a good thing. Anything that helps to get players more involved in the game is a plus for me.</p></blockquote><p></p>
[QUOTE="hong, post: 1851924, member: 537"] Those are two objectives of PrCs, yes. But you've left out one that may be just as important, at least from a player PoV. A prestige class is a way of _individualising_ a character. Consider someone who wants to be a "weapon master". Now in 3.5E, the standard method of doing this (to the extent that any method could be considered standard) would be to get lots of fighter levels and pick up Weapon Focus, Spec, Improved Focus and Improved Spec. In mechanical terms, you are thus a master of that particular weapon, having a total +2 attack and +4 damage with it, which is pretty substantial. From a strictly game mechanical point of view, this is fine; if you were just looking to get the most advantage out of a build, it might be perfectly adequate. But just having a bunch of feats is pretty bland and impersonal. For many people, there's a certain cachet to being able to write "weapon master" on their character sheet, and to have that label be meaningful in terms of game mechanics. This is the reason why you have PrCs like the weapon master, the exotic weapon master (CW), the archmage, the frenzied berserker, and other PrCs that are distinguished by basically being pumped-up versions of a base class. They're there to provide that extra bit of personalisation, so that you can say that you're more than just another fighter, or wizard, or whatnot. (Whether or not you still ARE just another fighter or wizard is not the issue. The issue is what you _perceive_ yourself to be.) You might object: but where's the personalisation, if anybody can become a weapon master or archmage? The personalisation is in the context of each individual campaign, and each individual group of PCs in particular: it doesn't really matter if anybody can become an archmage, as long as in _my_ party, _I'm_ the only archmage around. My schtick is secure, because what goes on in your campaign has no bearing on what goes on in mine. Problems only arise if another player in my group also wants to become an archmage, in which case it's fireballs at dawn. The same also applies for PrCs that are supposed to represent membership of organisations. I can always say that my character is a member of the Harkwood Rangers or the League of Arcane Knights, and have that reflected by purely RP benefits: I have a bunch of allies, ditto enemies, maybe access to some funky new spells or items, and so forth. But it's a lot more flavoursome, and more conducive to capturing the imagination, to have that membership be reflected in the rules themselves. Yes, you can do this with a feat, but again that's pretty bland. Personally, I think using PrCs like this is a good thing. Anything that helps to get players more involved in the game is a plus for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Prestige Class woes
Top