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Prestige Class woes
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<blockquote data-quote="Psion" data-source="post: 1856380" data-attributes="member: 172"><p>Right. You can do that. Which is part of the beauty of the book. If you are a prestige class hatah, you can still use most of the text of the book.</p><p></p><p>But the author also pains to point out that the feats are not the same potency as the "sequence" feats that a fighter collects. They aren't there to add potency. They are there to add neat moves that might be advantageous in certain situations.</p><p></p><p>That is what makes the classes therein a superlative crafting tool. You take the MoA prestige classes just to get the moves you picture your character having and then move on. If you did the same thing buying that many feats just using your fighter feats, you would end up with a substandard character.</p><p></p><p></p><p></p><p>Just because you can do it doesn't mean you can't have done it better. Let's not engage in hyperbole. It only weakens your point.</p><p></p><p></p><p></p><p>As am I.</p><p></p><p></p><p></p><p>But multiclassing alone has restrictions. Unless classes in a multiclass combination have a particularly good synergy, the capabilities of some multi-class characters (like the fighter/wizard being alluded to here) falls behind that of a single class character too quickly. So to realize the freedom you want, you face the restriction of playing a character who is a limp noodle compared to the rest of the party. Freedom to make the character you want with such a cost attached is not freedom. With spellsword, eldritch knight, bladesinger, and the like, I can make a fighter/wizard type character who can hold their own. THAT is freedom.</p><p></p><p>As a GM, I further enjoy the freedom of deciding whether I want fighter/mages to be a central archetype in my game by deciding whether to allow these prestige classes in or not.</p><p></p><p></p><p></p><p>And this brings up the other point:</p><p>Classes have to do more that provide players with whatever they want. They have to provide archetypes that play roles in the game. There's more going on here with just freedom. If freedom to make whatever I want was the only issue, I'd play hero, not D&D.</p><p></p><p></p><p></p><p>Yes he does. He realizes that there are people out there who don't like PrCs and caters to them, too. As well as people who just want a maneuver or two, for whom it's not worth taking a prestige class. This gets back to what I was discussing in my last post... different tools for different jobs. Masters of Arms is just sort of a leatherman, which is good for a few different jobs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Psion, post: 1856380, member: 172"] Right. You can do that. Which is part of the beauty of the book. If you are a prestige class hatah, you can still use most of the text of the book. But the author also pains to point out that the feats are not the same potency as the "sequence" feats that a fighter collects. They aren't there to add potency. They are there to add neat moves that might be advantageous in certain situations. That is what makes the classes therein a superlative crafting tool. You take the MoA prestige classes just to get the moves you picture your character having and then move on. If you did the same thing buying that many feats just using your fighter feats, you would end up with a substandard character. Just because you can do it doesn't mean you can't have done it better. Let's not engage in hyperbole. It only weakens your point. As am I. But multiclassing alone has restrictions. Unless classes in a multiclass combination have a particularly good synergy, the capabilities of some multi-class characters (like the fighter/wizard being alluded to here) falls behind that of a single class character too quickly. So to realize the freedom you want, you face the restriction of playing a character who is a limp noodle compared to the rest of the party. Freedom to make the character you want with such a cost attached is not freedom. With spellsword, eldritch knight, bladesinger, and the like, I can make a fighter/wizard type character who can hold their own. THAT is freedom. As a GM, I further enjoy the freedom of deciding whether I want fighter/mages to be a central archetype in my game by deciding whether to allow these prestige classes in or not. And this brings up the other point: Classes have to do more that provide players with whatever they want. They have to provide archetypes that play roles in the game. There's more going on here with just freedom. If freedom to make whatever I want was the only issue, I'd play hero, not D&D. Yes he does. He realizes that there are people out there who don't like PrCs and caters to them, too. As well as people who just want a maneuver or two, for whom it's not worth taking a prestige class. This gets back to what I was discussing in my last post... different tools for different jobs. Masters of Arms is just sort of a leatherman, which is good for a few different jobs. ;) [/QUOTE]
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