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General Tabletop Discussion
*TTRPGs General
Prestige Class woes
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<blockquote data-quote="PJ-Mason" data-source="post: 1858408" data-attributes="member: 12285"><p>Hatah!? I like to think of myself as more of a D&D Radical. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>IMO, That is more of an arguement against that book, than it is FOR prestige classes. i'd have to re-examine that book since its been awhile, but i remember looking at some of those feats and thinking they were TOO powerful for feat. So i don't know that i agree that a fighter taking these would be substandard. Some of those were chain-feat type abilities that ended up quite potent!!</p><p></p><p></p><p></p><p>I don't see multi-classing as a restriction. You expanding your range of abilities in exhange for pure power. Unless you really synergize, as you say. Thats not a restriction, thats a choice and a logical give-and-take. I always mutliclass and don't find my characters to be inferior. In this example, your using prestige classes to power game around the logical ramifications in multi-classing characters. Another reason to dislike prestige classes, imo. Its not only restrictive, the prestige class is sooo much slopier than feats or even templates.</p><p></p><p></p><p></p><p>Classes and game mechanics should exist to allow players to create their own archetypes, not exist to dictate them. Prestige Classes dictate (and so often poorly to boot). Unearthed Arcana (and Arcana Unearthed for that matter) are big steps in the right direction for D&D, IMHO. </p><p></p><p></p><p></p><p>I still maintain that they are perfect example of the worst kind of prestige classes. No back story and they don't do anything but give you something you could already be getting without the class. Like the Axe Master, they all give fighter bab, fighter saves, then 5 regular feats and 5 maneuver feats. No siginifcant mechanical reason for theses prestige classes to exist and certaintly no background or campaign reason either. Unless your campaign setting is Axe World or something. Even then, this prestige class wouldn't likely get that job done. In hindsight, these maneuvers would work great in a style form, like in the Complete Warrior. Feat Chains are still the best option, though.</p></blockquote><p></p>
[QUOTE="PJ-Mason, post: 1858408, member: 12285"] Hatah!? I like to think of myself as more of a D&D Radical. :) IMO, That is more of an arguement against that book, than it is FOR prestige classes. i'd have to re-examine that book since its been awhile, but i remember looking at some of those feats and thinking they were TOO powerful for feat. So i don't know that i agree that a fighter taking these would be substandard. Some of those were chain-feat type abilities that ended up quite potent!! I don't see multi-classing as a restriction. You expanding your range of abilities in exhange for pure power. Unless you really synergize, as you say. Thats not a restriction, thats a choice and a logical give-and-take. I always mutliclass and don't find my characters to be inferior. In this example, your using prestige classes to power game around the logical ramifications in multi-classing characters. Another reason to dislike prestige classes, imo. Its not only restrictive, the prestige class is sooo much slopier than feats or even templates. Classes and game mechanics should exist to allow players to create their own archetypes, not exist to dictate them. Prestige Classes dictate (and so often poorly to boot). Unearthed Arcana (and Arcana Unearthed for that matter) are big steps in the right direction for D&D, IMHO. I still maintain that they are perfect example of the worst kind of prestige classes. No back story and they don't do anything but give you something you could already be getting without the class. Like the Axe Master, they all give fighter bab, fighter saves, then 5 regular feats and 5 maneuver feats. No siginifcant mechanical reason for theses prestige classes to exist and certaintly no background or campaign reason either. Unless your campaign setting is Axe World or something. Even then, this prestige class wouldn't likely get that job done. In hindsight, these maneuvers would work great in a style form, like in the Complete Warrior. Feat Chains are still the best option, though. [/QUOTE]
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