Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Prestige Classes - A Crutch?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scion" data-source="post: 1228838" data-attributes="member: 5777"><p>I know that this question wasnt for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but I thought I'd say a few words.</p><p></p><p>For some reason the search engine isnt working to find older threads for me, or I would post a link to a few of the topics that were on it instead of saying much here.</p><p></p><p>Effectively the mystic theurge is a fix to a problem that should be fixed in the system rather than using a prc, but even with all of the ways people have thought most fall short or go way too far. I've seen a few good ones, still waiting for the perfect one.</p><p></p><p>Giving up those 3 levels is a pretty decent hit. You do gain versitility, but not really as much as you should even with this prestige class. Staying as a straight cleric will generally net you more and better spells to some degree. There were a lot of people who did run downs of spell levels, spells per day, and other various things. The mystic theurge was only slightly ahead in some places and far behind in others. Overall it was shown through various methods that a straight caster was better in more ways than it was worse, and in ways that matter as well. (oh yes, you have to remember that you are also giving up all of the bonus things.. the things that depend on class level such as familiar, turning, certain domains, etc)</p><p></p><p>All in all I like the class and think that while bland, it was meant to be bland. It is a basis class, pretty much another basic character class that has requirements more than a prestige class. They just had to give it a name of a mechanic already in place.</p><p></p><p>As for prestige classes in general they are all over, and this is a good thing. Basically it allows any dm to pick and choose, grab ideas from, steal, modify, and slash whatever needs to be done to give it the proper flavor. So instead of it taking hours and possibly creating a version that is only close to what they want dm's have a pile of them already to choose from. It helps to keep balance and flavor while keeping everything interesting.</p><p></p><p>More ideas = good thing, especially since so many people have such varied tastes in what is 'good' and 'useful'.</p></blockquote><p></p>
[QUOTE="Scion, post: 1228838, member: 5777"] I know that this question wasnt for me ;) but I thought I'd say a few words. For some reason the search engine isnt working to find older threads for me, or I would post a link to a few of the topics that were on it instead of saying much here. Effectively the mystic theurge is a fix to a problem that should be fixed in the system rather than using a prc, but even with all of the ways people have thought most fall short or go way too far. I've seen a few good ones, still waiting for the perfect one. Giving up those 3 levels is a pretty decent hit. You do gain versitility, but not really as much as you should even with this prestige class. Staying as a straight cleric will generally net you more and better spells to some degree. There were a lot of people who did run downs of spell levels, spells per day, and other various things. The mystic theurge was only slightly ahead in some places and far behind in others. Overall it was shown through various methods that a straight caster was better in more ways than it was worse, and in ways that matter as well. (oh yes, you have to remember that you are also giving up all of the bonus things.. the things that depend on class level such as familiar, turning, certain domains, etc) All in all I like the class and think that while bland, it was meant to be bland. It is a basis class, pretty much another basic character class that has requirements more than a prestige class. They just had to give it a name of a mechanic already in place. As for prestige classes in general they are all over, and this is a good thing. Basically it allows any dm to pick and choose, grab ideas from, steal, modify, and slash whatever needs to be done to give it the proper flavor. So instead of it taking hours and possibly creating a version that is only close to what they want dm's have a pile of them already to choose from. It helps to keep balance and flavor while keeping everything interesting. More ideas = good thing, especially since so many people have such varied tastes in what is 'good' and 'useful'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Prestige Classes - A Crutch?
Top