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*TTRPGs General
Prestige Classes - A Crutch?
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<blockquote data-quote="Steverooo" data-source="post: 1229400" data-attributes="member: 9410"><p>Oh, I'm quite certain you didn't understand (and pretty sure you didn't really try, either). Let me elucidate.</p><p></p><p>1) Most classes offer a +2 on the "Good" save at first level. This is bad, because it allows a Fighter-type to take Brb/F/Pal/Rgr for a +8 Fortitude "Base" Save Bonus; the same as a 12th level Fighter, Barbarian, Ranger, or Paladin! His trade-off? He loses only +1 on a Will save!</p><p></p><p>Problem 1 - Save Bonuses for multiclassed characters are too high, at least on the "Good" saves.</p><p></p><p>Fix 1 - Lower save DCs by one, and lower first level class save bonuses to +1, maximum, instead of +2. Another fix would be to make multiclassing work the same way as it did in AD&D (an older edition, for anyone who homestly didn't know), where once you multiclass, you continue to take that class, for life.</p><p></p><p>As for choices, I'm all for them, but the class system isn't, so much... and there are better ways to fix that than multiclassing to an (IMHO) absurd level.</p><p></p><p>2) I also have a problem with the apparent-WotC-doctrine that "Prestige Classes are more powerful than PC (Core) classes". Why? Why not make Core PC classes as powerful, and then allow PCs to chose whether or not to take Prestige Classes and forego the later levels of PC classes?</p><p></p><p>I fail to see how either limits player choice. Maybe I'm just blind.</p><p></p><p>I also believe that, if you really want player choice, that most abilities should be "featable", allowing PCs to modify their characters to suit what they want... This is the antithesis of the class system, however. I rather doubt that 4.0 will be a classless system! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>There are other ways to do this, as well, besides rampant multiclassing. There are many ways, IMHO, which are better. A Ranger who wants to set deadfalls and snares shouldn't be forced to take Rogue levels, nor to join a specially-made "Trapper" PrC. He should be able to do it as a <em>Ranger</em>. IMHO, of course... YMMV. (And no, Profession/Craft Trapmakering won't do it - see the time & cost sections in the DMG, for why!)</p><p></p><p></p><p></p><p>This is a very odd statement, Colonel, especially since I didn't mention a single PrC in my example... If you're referring to the F/Brb/Rgr/Pal example, then by the same standard, a Fighter is also a Hemmer-wielding-Egg, and with a MUCH lower Fortitude save!</p><p></p><p>As for your contention that the example was "Hack & slash", take a Druid/Ranger/Rogue/Monk, and look at the Reflex saves... Not so combat-oriented, but, again, the Reflex save is higher than a fourth level PC of any of the named classes...</p><p></p><p>...A problem that needs fixing, even if you find the class combinations "silly". They ARE (and that was part of my point, eh?)!</p><p></p><p>[Edit]: Ah well, enough out of me... This will be my last post to the thread. Carry on!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1229400, member: 9410"] Oh, I'm quite certain you didn't understand (and pretty sure you didn't really try, either). Let me elucidate. 1) Most classes offer a +2 on the "Good" save at first level. This is bad, because it allows a Fighter-type to take Brb/F/Pal/Rgr for a +8 Fortitude "Base" Save Bonus; the same as a 12th level Fighter, Barbarian, Ranger, or Paladin! His trade-off? He loses only +1 on a Will save! Problem 1 - Save Bonuses for multiclassed characters are too high, at least on the "Good" saves. Fix 1 - Lower save DCs by one, and lower first level class save bonuses to +1, maximum, instead of +2. Another fix would be to make multiclassing work the same way as it did in AD&D (an older edition, for anyone who homestly didn't know), where once you multiclass, you continue to take that class, for life. As for choices, I'm all for them, but the class system isn't, so much... and there are better ways to fix that than multiclassing to an (IMHO) absurd level. 2) I also have a problem with the apparent-WotC-doctrine that "Prestige Classes are more powerful than PC (Core) classes". Why? Why not make Core PC classes as powerful, and then allow PCs to chose whether or not to take Prestige Classes and forego the later levels of PC classes? I fail to see how either limits player choice. Maybe I'm just blind. I also believe that, if you really want player choice, that most abilities should be "featable", allowing PCs to modify their characters to suit what they want... This is the antithesis of the class system, however. I rather doubt that 4.0 will be a classless system! :p There are other ways to do this, as well, besides rampant multiclassing. There are many ways, IMHO, which are better. A Ranger who wants to set deadfalls and snares shouldn't be forced to take Rogue levels, nor to join a specially-made "Trapper" PrC. He should be able to do it as a [I]Ranger[/I]. IMHO, of course... YMMV. (And no, Profession/Craft Trapmakering won't do it - see the time & cost sections in the DMG, for why!) This is a very odd statement, Colonel, especially since I didn't mention a single PrC in my example... If you're referring to the F/Brb/Rgr/Pal example, then by the same standard, a Fighter is also a Hemmer-wielding-Egg, and with a MUCH lower Fortitude save! As for your contention that the example was "Hack & slash", take a Druid/Ranger/Rogue/Monk, and look at the Reflex saves... Not so combat-oriented, but, again, the Reflex save is higher than a fourth level PC of any of the named classes... ...A problem that needs fixing, even if you find the class combinations "silly". They ARE (and that was part of my point, eh?)! [Edit]: Ah well, enough out of me... This will be my last post to the thread. Carry on! [/QUOTE]
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