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Prestige Classes - A Crutch?
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<blockquote data-quote="BSF" data-source="post: 1229459" data-attributes="member: 13098"><p>No real personal development?  Wow, your experience is completely different from my experience or the experience of any of my players.  </p><p></p><p>OK, sure.  PrC's are now official quantifications of benefits garnered from roleplaying.  So?</p><p></p><p>Are you saying that I should just lump more nifty abilities on top of a character for roleplay without any concern for how much more powerful it might make that one character over the others?  Or should I just give the other players nifty abilities too?  I can do that.  Heck, I have in many other games over the last 23 years.  But, I like the fact that I can put together a PrC and then dangle it out there in front of the character and say "You want these neat abilities?  Roleplay it.  Find a way to get them.  It's just going to cost you in this manner.  If it's really the direction the character would go, let's do it."  </p><p></p><p>I have no problem with having it officially quantified in my game.  It seems to make those perqs all the more valuable when my players have to look at it and decide if they want to accept the trade-offs.   Perhaps our experiences with PrC's are just vastly different?</p></blockquote><p></p>
[QUOTE="BSF, post: 1229459, member: 13098"] No real personal development? Wow, your experience is completely different from my experience or the experience of any of my players. OK, sure. PrC's are now official quantifications of benefits garnered from roleplaying. So? Are you saying that I should just lump more nifty abilities on top of a character for roleplay without any concern for how much more powerful it might make that one character over the others? Or should I just give the other players nifty abilities too? I can do that. Heck, I have in many other games over the last 23 years. But, I like the fact that I can put together a PrC and then dangle it out there in front of the character and say "You want these neat abilities? Roleplay it. Find a way to get them. It's just going to cost you in this manner. If it's really the direction the character would go, let's do it." I have no problem with having it officially quantified in my game. It seems to make those perqs all the more valuable when my players have to look at it and decide if they want to accept the trade-offs. Perhaps our experiences with PrC's are just vastly different? [/QUOTE]
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