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Prestige Classes - A Crutch?
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<blockquote data-quote="maddman75" data-source="post: 1229494" data-attributes="member: 2673"><p>If you want PrCs to mean something in your game other than 'list of abilities', it can be done. However, you have to take control of them in your game. Here's what's needed.</p><p></p><p>1 - Tell your players that they are not available right out of the book. None of them.</p><p>2 - Also tell them that all PrCs can and will be altered both for balance (if need be) and flavor.</p><p>3 - If they want a paticular PrC, they need to tell you ahead of time. You will then work it into the campaign, and they will have to make effort to be able to join the organization, attend the school, or find a Master to teach them.</p><p>4 - In exchange for these heightened role-play requirements, let them know you will be lenient on mechanical entry requirements. (Things like the Endurance feat or 8 Ranks of Knowledge(useless))</p><p></p><p>This worked out well IMC. I had a halfling wizard/rogue interested in Arcane Trickster. In the kingdom they were in, the halflings were a subject people. They paid taxes to the lords, who sent knights when the goblins came out of the hills. But they had no say in their government at all. There was a secret clan of halfling magi who used their race's natural stealthy tendencies to gather information and influence on the leaders. The 'Halfling Illuminati' became an important part of the campaign, and one of the players' favorite actually.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1229494, member: 2673"] If you want PrCs to mean something in your game other than 'list of abilities', it can be done. However, you have to take control of them in your game. Here's what's needed. 1 - Tell your players that they are not available right out of the book. None of them. 2 - Also tell them that all PrCs can and will be altered both for balance (if need be) and flavor. 3 - If they want a paticular PrC, they need to tell you ahead of time. You will then work it into the campaign, and they will have to make effort to be able to join the organization, attend the school, or find a Master to teach them. 4 - In exchange for these heightened role-play requirements, let them know you will be lenient on mechanical entry requirements. (Things like the Endurance feat or 8 Ranks of Knowledge(useless)) This worked out well IMC. I had a halfling wizard/rogue interested in Arcane Trickster. In the kingdom they were in, the halflings were a subject people. They paid taxes to the lords, who sent knights when the goblins came out of the hills. But they had no say in their government at all. There was a secret clan of halfling magi who used their race's natural stealthy tendencies to gather information and influence on the leaders. The 'Halfling Illuminati' became an important part of the campaign, and one of the players' favorite actually. [/QUOTE]
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