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Prestige Classes - A Crutch?
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<blockquote data-quote="ColonelHardisson" data-source="post: 1229552" data-attributes="member: 363"><p>And slowed down access to class abilities other than fighting ability (mostly).</p><p></p><p></p><p></p><p></p><p>I, and many others, simply have never seen this as a problem. This is an example of something that can be tweaked at the local level, not something to mess with in the core game.</p><p></p><p></p><p></p><p>No offense, but since you got me on a technicality below (your not mentioning a PrC), I have to point out that there is no such official doctrine from WotC. This point is extremely debatable.</p><p></p><p></p><p></p><p>Because, as I said above, your points are not universally, or even mostly, accepted by the D&D community at large. Changing the game to something which is not agreed upon will limit people who feel the current method works fine. I'm not saying your wrong; I'm saying that these are very subjective points, upon which much debate has been conducted over the years.</p><p></p><p></p><p></p><p>And it would lose a ton of players. This is another point which the majority does not agree with - otherwise the game would not be as popular. WotC studied all this stuff way back when 3e was being developed. Ryan Dancey, for one, detailed why these things remained - most D&D players wanted them to remain.</p><p></p><p></p><p></p><p>What are some of these better methods? I'd like to know. And don't take that as belligerence. I'm actually trying to have a conversation. I will say that I disagree that any of the methods you decry are a problem, but are rather good, solid, balanced methods to do what the player wants - choices, in other words.</p><p></p><p></p><p></p><p></p><p>Given that the thread is about Prestige Classes, I figured the assumption could be made that we were discussing Prestige Classes as well as multiclassing.</p><p></p><p></p><p></p><p>And, again, such a character suffers from delayed access to class abilities. That's pretty important. A Reflex save seems fairly combat-oriented to me, but I guess that's just my own perception.</p><p></p><p></p><p></p><p>Given that multiclassing was changed to what it is in 3e, and given that feedback was positive to it, I would say many would disagree with your assertion that they are silly. Still, you can do what you want in your campaign; there is no real need to change the core of the game to accomodate it. Just as my own house rules shouldn't be considered for inclusion in 4e as core mechanics.</p><p></p><p>Y'know, this was an interesting debate. There is no need at all to leave in anger. We're all friends here, or at least people with a common interest.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 1229552, member: 363"] And slowed down access to class abilities other than fighting ability (mostly). I, and many others, simply have never seen this as a problem. This is an example of something that can be tweaked at the local level, not something to mess with in the core game. No offense, but since you got me on a technicality below (your not mentioning a PrC), I have to point out that there is no such official doctrine from WotC. This point is extremely debatable. Because, as I said above, your points are not universally, or even mostly, accepted by the D&D community at large. Changing the game to something which is not agreed upon will limit people who feel the current method works fine. I'm not saying your wrong; I'm saying that these are very subjective points, upon which much debate has been conducted over the years. And it would lose a ton of players. This is another point which the majority does not agree with - otherwise the game would not be as popular. WotC studied all this stuff way back when 3e was being developed. Ryan Dancey, for one, detailed why these things remained - most D&D players wanted them to remain. What are some of these better methods? I'd like to know. And don't take that as belligerence. I'm actually trying to have a conversation. I will say that I disagree that any of the methods you decry are a problem, but are rather good, solid, balanced methods to do what the player wants - choices, in other words. Given that the thread is about Prestige Classes, I figured the assumption could be made that we were discussing Prestige Classes as well as multiclassing. And, again, such a character suffers from delayed access to class abilities. That's pretty important. A Reflex save seems fairly combat-oriented to me, but I guess that's just my own perception. Given that multiclassing was changed to what it is in 3e, and given that feedback was positive to it, I would say many would disagree with your assertion that they are silly. Still, you can do what you want in your campaign; there is no real need to change the core of the game to accomodate it. Just as my own house rules shouldn't be considered for inclusion in 4e as core mechanics. Y'know, this was an interesting debate. There is no need at all to leave in anger. We're all friends here, or at least people with a common interest. [/QUOTE]
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