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*TTRPGs General
Prestige Classes - A Crutch?
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<blockquote data-quote="Plane Sailing" data-source="post: 1229925" data-attributes="member: 114"><p>I don't -think- anyone has particularly mentioned this issue yet, so if I might air an additional slant on the issue of prestige classes?</p><p></p><p>They appear in the DMG rather than the PHB, and although the rationale for them has been greatly weakened since their origin in 3e, the principle is still "DM's option about whether, how and when" to include them in the campaign.</p><p></p><p>I don't recall the details, but when Monte was originally writing them up in the 3e DMG the impression I got was that he was encouraging DM's to come up with campaign-specific prestige classes, tied in to some organisation or aspect of your campaign in order to accentuate particular groups. Membership of a group at one level or another seemed to me to be a very strong element of the premise of prestige classes.</p><p></p><p>Unfortunately WotC and others then went on to produce hundreds of bland, faceless prestige classes (often covering styles of PC that IMO would have been better describing as "take three levels of fighter, two of rogue and the following feats, plus new feat xx in order to be recognised as an xyz"). This led to the watered down view of prestige classes in 3.5e as player-oriented options rather than campaign-reinforcing options. </p><p></p><p>When a DM uses campaign specific prestige classes which are tied in to organisations and groups within the campaign, and which come with both privileges and responsibilities I believe prestige classes can lead to a much richer campaign than would otherwise be the case.</p><p></p><p>I admit that my view was forged in the fires of the release of 3e, and may not seem applicable in the brave new 3.5e world, but there you have it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1229925, member: 114"] I don't -think- anyone has particularly mentioned this issue yet, so if I might air an additional slant on the issue of prestige classes? They appear in the DMG rather than the PHB, and although the rationale for them has been greatly weakened since their origin in 3e, the principle is still "DM's option about whether, how and when" to include them in the campaign. I don't recall the details, but when Monte was originally writing them up in the 3e DMG the impression I got was that he was encouraging DM's to come up with campaign-specific prestige classes, tied in to some organisation or aspect of your campaign in order to accentuate particular groups. Membership of a group at one level or another seemed to me to be a very strong element of the premise of prestige classes. Unfortunately WotC and others then went on to produce hundreds of bland, faceless prestige classes (often covering styles of PC that IMO would have been better describing as "take three levels of fighter, two of rogue and the following feats, plus new feat xx in order to be recognised as an xyz"). This led to the watered down view of prestige classes in 3.5e as player-oriented options rather than campaign-reinforcing options. When a DM uses campaign specific prestige classes which are tied in to organisations and groups within the campaign, and which come with both privileges and responsibilities I believe prestige classes can lead to a much richer campaign than would otherwise be the case. I admit that my view was forged in the fires of the release of 3e, and may not seem applicable in the brave new 3.5e world, but there you have it :) Cheers [/QUOTE]
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