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*TTRPGs General
Prestige Classes - A Crutch?
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<blockquote data-quote="Kemrain" data-source="post: 1230561" data-attributes="member: 12153"><p>I'm planning to take a PrC in my current campaign that specializes the Rogue class in stealth, at the cost of nearly all of their combat abilities. A Rogue with poor attack bonus, Poor reflex (Good will), No Sneak attack, 6 skillpoints per level, and some nice stat-based bonuses to skills, along with Canny defense and (eventually) Hide in Plain Sight is a decent tradeoff, IMO.</p><p></p><p>PrC's can be as balanced or as unbalanced as you make them. My current character is a Rogue 4, Fighter 1, Ranger 1, and he'll be taking a level of Mage (new core sorcerer-replacement) soon. Not because of the benefits it will net him, but because he can recieve the training, and wants it. Sure, he'll be less effective than many other single-classed characters, and if he takes the new PrC afer that he'll basically be undoing those levels of Fighter and Ranger, but it's how the character is progressing, and that's a wondeful thing.</p><p></p><p>Not all PrC's are tied to an organization, even if they could be. Someone has to MAKE a PrC before they can teach others to do the same things. That can give a lot of flavor to a game.</p><p></p><p>It really depends on what you're looking for in your games. Personally, I like PrC's, because they can give you things that no other class gets (Such as other Stat bonuses to skills, or the ability to break a rule). They're great because they can strengthen the campaign world with the organizations that are based around/spring up around them. For what they're worth, with a little attention, you can get a great deal out of PrC's.</p><p></p><p>- Kemrain the Rogue 4, Fighter 1, Ranger 2, Mage 1, Monk 1, Keeper 5, because it works.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1230561, member: 12153"] I'm planning to take a PrC in my current campaign that specializes the Rogue class in stealth, at the cost of nearly all of their combat abilities. A Rogue with poor attack bonus, Poor reflex (Good will), No Sneak attack, 6 skillpoints per level, and some nice stat-based bonuses to skills, along with Canny defense and (eventually) Hide in Plain Sight is a decent tradeoff, IMO. PrC's can be as balanced or as unbalanced as you make them. My current character is a Rogue 4, Fighter 1, Ranger 1, and he'll be taking a level of Mage (new core sorcerer-replacement) soon. Not because of the benefits it will net him, but because he can recieve the training, and wants it. Sure, he'll be less effective than many other single-classed characters, and if he takes the new PrC afer that he'll basically be undoing those levels of Fighter and Ranger, but it's how the character is progressing, and that's a wondeful thing. Not all PrC's are tied to an organization, even if they could be. Someone has to MAKE a PrC before they can teach others to do the same things. That can give a lot of flavor to a game. It really depends on what you're looking for in your games. Personally, I like PrC's, because they can give you things that no other class gets (Such as other Stat bonuses to skills, or the ability to break a rule). They're great because they can strengthen the campaign world with the organizations that are based around/spring up around them. For what they're worth, with a little attention, you can get a great deal out of PrC's. - Kemrain the Rogue 4, Fighter 1, Ranger 2, Mage 1, Monk 1, Keeper 5, because it works. [/QUOTE]
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