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Prestige Classes - A Crutch?
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<blockquote data-quote="ciaran00" data-source="post: 1235179" data-attributes="member: 12493"><p>Not at all. Given that Upper_Krust's marvelous CR system has provided a system to compare and value D&D abilities, I can directly add CR modifiers to my players' levels. My point is that the availability of a roleplaying option, in my opinion, defeats the idea of the player coming up with something unique for his character through roleplaying. Though your mileage may be different, my observation has been that PrCs truly are a crutch for character-less characters.</p><p></p><p>In my game, not only are these generic PrC capabilities available as additions to a player's repertoire (you come across a village that has an odd way of training its youths in bladefighting. If you stayed, you can learn it too), I have a Grafting skill that lets player dissect monsters and change themselves biologically. The thing is, THEY come up with and try to justify to me as to what benefits they should/can reap. This is vastly different from me offering them a complement of things they can pick and choose (without much thinking involved).</p><p></p><p></p><p>The PrC mechanic fails to accomodate the transformation demands required by my Dark Sun game. It's cool that you can do that for your game... many DMs don't go to the trouble, and instead rely on a PrC selection in the same capacity as they do on a selection of core classes.</p><p></p><p>ciaran</p></blockquote><p></p>
[QUOTE="ciaran00, post: 1235179, member: 12493"] Not at all. Given that Upper_Krust's marvelous CR system has provided a system to compare and value D&D abilities, I can directly add CR modifiers to my players' levels. My point is that the availability of a roleplaying option, in my opinion, defeats the idea of the player coming up with something unique for his character through roleplaying. Though your mileage may be different, my observation has been that PrCs truly are a crutch for character-less characters. In my game, not only are these generic PrC capabilities available as additions to a player's repertoire (you come across a village that has an odd way of training its youths in bladefighting. If you stayed, you can learn it too), I have a Grafting skill that lets player dissect monsters and change themselves biologically. The thing is, THEY come up with and try to justify to me as to what benefits they should/can reap. This is vastly different from me offering them a complement of things they can pick and choose (without much thinking involved). The PrC mechanic fails to accomodate the transformation demands required by my Dark Sun game. It's cool that you can do that for your game... many DMs don't go to the trouble, and instead rely on a PrC selection in the same capacity as they do on a selection of core classes. ciaran [/QUOTE]
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