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General Tabletop Discussion
*Dungeons & Dragons
Prestige Classes and similar things
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<blockquote data-quote="1of3" data-source="post: 6278073" data-attributes="member: 48555"><p>I agree with you on the last part. What remains to be shown is whether a prestige CLASS is the optimal way to achieve it. </p><p></p><p>As I noted before, progress in class does not conform to the flow of the narrative. Unless you level up, whenever a story is over. So with the standard way of earning XP, class levels or anything tied to them is not a good way to model anyhting that is dependent on fictional events.</p><p></p><p>A better model can be found in treasure. Treasure does not happen as XP do, but is "earned" through play, much like the prestige you're going for.</p></blockquote><p></p>
[QUOTE="1of3, post: 6278073, member: 48555"] I agree with you on the last part. What remains to be shown is whether a prestige CLASS is the optimal way to achieve it. As I noted before, progress in class does not conform to the flow of the narrative. Unless you level up, whenever a story is over. So with the standard way of earning XP, class levels or anything tied to them is not a good way to model anyhting that is dependent on fictional events. A better model can be found in treasure. Treasure does not happen as XP do, but is "earned" through play, much like the prestige you're going for. [/QUOTE]
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