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Prestige Classes and Worldbuilding
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<blockquote data-quote="Desdichado" data-source="post: 74561" data-attributes="member: 2205"><p>I think that in many cases published prestige classes aren't much more than bags of tricks, but many others are concepts that <em>can</em> be generic across campaign settings, although they are certainly specific relative to the core classes.</p><p></p><p>Your post almost implies that I shouldn't use any prestige classes, but just look at them and make my own with them as examples. I certainly don't think you need to go so far: just eliminate most of them from the campaign you play unless they fulfill a very special or certain role that's appropriate. Fists of Hextor, for example, may be a perfectly appropriate organization for many campaigns (especially if using the PHB pantheon) and with a name change, they may be appropriate for a ton more.</p><p></p><p>Where prestige classes have a problem, IMO, is where DMs allow any and all prestige classes, and players start gunning for prestige classes willy nilly. I think that needs to be a collaborative effort with the DM: which prestige classes make sense given the campaign, the player's desires and all that.</p><p></p><p>For that matter, though, I think players taking prestige classes is still a bit of a novelty. Most prestige classes turn characters that are already relatively narrow in scope into characters that are <em>really</em> narrow in scope. Prestige classes are really more appropriate for NPCs most of the time.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 74561, member: 2205"] I think that in many cases published prestige classes aren't much more than bags of tricks, but many others are concepts that [i]can[/i] be generic across campaign settings, although they are certainly specific relative to the core classes. Your post almost implies that I shouldn't use any prestige classes, but just look at them and make my own with them as examples. I certainly don't think you need to go so far: just eliminate most of them from the campaign you play unless they fulfill a very special or certain role that's appropriate. Fists of Hextor, for example, may be a perfectly appropriate organization for many campaigns (especially if using the PHB pantheon) and with a name change, they may be appropriate for a ton more. Where prestige classes have a problem, IMO, is where DMs allow any and all prestige classes, and players start gunning for prestige classes willy nilly. I think that needs to be a collaborative effort with the DM: which prestige classes make sense given the campaign, the player's desires and all that. For that matter, though, I think players taking prestige classes is still a bit of a novelty. Most prestige classes turn characters that are already relatively narrow in scope into characters that are [i]really[/i] narrow in scope. Prestige classes are really more appropriate for NPCs most of the time. [/QUOTE]
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