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General Tabletop Discussion
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Prestige Classes and Worldbuilding
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<blockquote data-quote="Victim" data-source="post: 75010" data-attributes="member: 78"><p>I think that some prestige classes represent organizations and others represent unusual training and abilities. I can't really see an Honorable Fellowship of Ghostwalkers, for example. Duelists might be trained in a certain school of sword play, or they might be self trained. Foe hunters probably develope most of their abilities through hatred and stubborness, rather than formal training.</p><p></p><p>Compared to many spell casting PrCs, fighting classes gain little. In terms of class abilities, a sorcerer in a full casting PrC with other abilities is like a fighter getting full attack, bonus feats, and new powers. So far, I've only seen one class for fighters that does this, and it's one of the FR divine wannabe prestige classes.</p><p></p><p>Interestingly, even classes that seem to give something for nothing can be okay. For example, one of my characters took the Divine Disciple prestige class. It requires 8 ranks in Knowledge religion and 5 diplomacy, along with 4th level spells. It gives full cleric attack, saves, spellcasting, an extra domain, outsider status, and bonuses to some saves. The only thing it doesn't have is turn undead. Essentially free abilities, right? For one level, I was running around with a weak concentration. 2 levels later, some of the skills that I consider important are still at rather poor levels. And, now that I've taken the class, we've started fighting undead. My lack of cleric levels compounds the problem of my poor charisma. My reflex save is also low, because of multiclassing. So far the best things I've gotten from the class are the ability to make Holy weapons, and better Fort and Will saves.</p></blockquote><p></p>
[QUOTE="Victim, post: 75010, member: 78"] I think that some prestige classes represent organizations and others represent unusual training and abilities. I can't really see an Honorable Fellowship of Ghostwalkers, for example. Duelists might be trained in a certain school of sword play, or they might be self trained. Foe hunters probably develope most of their abilities through hatred and stubborness, rather than formal training. Compared to many spell casting PrCs, fighting classes gain little. In terms of class abilities, a sorcerer in a full casting PrC with other abilities is like a fighter getting full attack, bonus feats, and new powers. So far, I've only seen one class for fighters that does this, and it's one of the FR divine wannabe prestige classes. Interestingly, even classes that seem to give something for nothing can be okay. For example, one of my characters took the Divine Disciple prestige class. It requires 8 ranks in Knowledge religion and 5 diplomacy, along with 4th level spells. It gives full cleric attack, saves, spellcasting, an extra domain, outsider status, and bonuses to some saves. The only thing it doesn't have is turn undead. Essentially free abilities, right? For one level, I was running around with a weak concentration. 2 levels later, some of the skills that I consider important are still at rather poor levels. And, now that I've taken the class, we've started fighting undead. My lack of cleric levels compounds the problem of my poor charisma. My reflex save is also low, because of multiclassing. So far the best things I've gotten from the class are the ability to make Holy weapons, and better Fort and Will saves. [/QUOTE]
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