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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2199142" data-attributes="member: 23094"><p>For some perspective, in Final Fantasy Tactics*, you start out with access to two base classes: the Squire and the Alchemist.</p><p></p><p>After you achieve enough experience in the Squire class, the Knight, Archer, and Monk open up. The Alchemist opens up White Mage and Black Mage. At any point, you may change class into any class available to you, and you are allowed to choose a subset of your studied abilities (thus, if you've studied Squire and Alchemist abilities, and change class to Knight, you may continue to use either Squire or Alchemist abilities). You may change which class abilities you have "equipped" at any time.</p><p></p><p>Further along, enough experience in Archer opens up the Thief class. Enough levels in Thief and Monk open up the Ninja class.</p><p></p><p>Etc., ad infinitum.</p><p></p><p>The system is entertaining for what it tries to do, but I don't believe it or something similar would work very well in non-FF-based game.</p><p></p><p>* - Note: It's been awhile since I played, so the actual class interdependencies may be wrong. The gist will be largely correct, I believe.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2199142, member: 23094"] For some perspective, in Final Fantasy Tactics*, you start out with access to two base classes: the Squire and the Alchemist. After you achieve enough experience in the Squire class, the Knight, Archer, and Monk open up. The Alchemist opens up White Mage and Black Mage. At any point, you may change class into any class available to you, and you are allowed to choose a subset of your studied abilities (thus, if you've studied Squire and Alchemist abilities, and change class to Knight, you may continue to use either Squire or Alchemist abilities). You may change which class abilities you have "equipped" at any time. Further along, enough experience in Archer opens up the Thief class. Enough levels in Thief and Monk open up the Ninja class. Etc., ad infinitum. The system is entertaining for what it tries to do, but I don't believe it or something similar would work very well in non-FF-based game. * - Note: It's been awhile since I played, so the actual class interdependencies may be wrong. The gist will be largely correct, I believe. [/QUOTE]
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