Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Prestige classes as branches
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arscott" data-source="post: 2200455" data-attributes="member: 17969"><p>I think a system like this makes a lot more sense when resources are a lot more limited that they are in the core d20 rules.</p><p></p><p>If you can easily afford good mundane equipment at first level, then there's not much point in not specializing.</p><p></p><p>But on the other hand, if you start with 10 gp as a fighter, then your armor proficiencies are useless, and if you chose to take, say, weapon focus, then you'll either need to take it in a crappy weapon that you own yet or in a good weapon that you won't get until third level.</p><p></p><p>But if you start with a level in warrior, then at fourth level get access to knight at fifth and mounted champion and ninth, it solves the problem.</p><p></p><p>The branching classes method also works well for divergent spell lists. Right now, there's no good way to let a class grant aditional spells. For instace, If you have a White Mage class that puts healing spells on a Wizard's spell list, there's nothing to prevent the wizard from taking one level of it and then taking levels of Mind Mage and Arcane Druid, further broadening his spell list without actually devoting himself to the class. The best way of doing this probably involves having branching paths that regulate spell selection at certain levels.</p><p></p><p>There's an Adept class that grants access to all first an 2nd level spells, then at 5th, the Adept must chose Warmage, White Mage, Druid, Illusionist, or Necromancer, and that governs their choice of 3rd and 4th level spells, etc.</p></blockquote><p></p>
[QUOTE="arscott, post: 2200455, member: 17969"] I think a system like this makes a lot more sense when resources are a lot more limited that they are in the core d20 rules. If you can easily afford good mundane equipment at first level, then there's not much point in not specializing. But on the other hand, if you start with 10 gp as a fighter, then your armor proficiencies are useless, and if you chose to take, say, weapon focus, then you'll either need to take it in a crappy weapon that you own yet or in a good weapon that you won't get until third level. But if you start with a level in warrior, then at fourth level get access to knight at fifth and mounted champion and ninth, it solves the problem. The branching classes method also works well for divergent spell lists. Right now, there's no good way to let a class grant aditional spells. For instace, If you have a White Mage class that puts healing spells on a Wizard's spell list, there's nothing to prevent the wizard from taking one level of it and then taking levels of Mind Mage and Arcane Druid, further broadening his spell list without actually devoting himself to the class. The best way of doing this probably involves having branching paths that regulate spell selection at certain levels. There's an Adept class that grants access to all first an 2nd level spells, then at 5th, the Adept must chose Warmage, White Mage, Druid, Illusionist, or Necromancer, and that governs their choice of 3rd and 4th level spells, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Prestige classes as branches
Top