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Prestige Classes being Privilages?
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<blockquote data-quote="DDK" data-source="post: 607844" data-attributes="member: 6469"><p>Actually that's what I have found DOES happen when PC's know what they want and expect to get it. That is the antithesis of roleplaying, IMO, and I refuse to reward it in my games.</p><p></p><p>One thing a lot of people forget in medieval settings is that information is a premium commodity. A town more than a few days walk away from a city doesn't know jack about what's happening in the city except for what is passed on through travellers. It must also be remebered that travelling was a luxury or a necessity for the poor. The entire concept of adventuring is... alien.</p><p></p><p>So how the hell does the PC know about 'The Secret Mystical Order of the Whosiwhatsits'? Without knowing about them, how can they begin to learn the prerequisites? Working towards a PrC in this fashion is metagaming of the worst kind.</p><p></p><p>If a player finds out, through his character whilst roleplaying, that there is a Secret Mystical Order, and begins to investigate it, eventually stumbling upon an affiliate who reveals the location of one of their meeting halls, and then observes a strangely garbed monk rap a series of knocks on a seemingly innocuous door in an alleyway, and then he imitates that process to gain entry, and then discovers a ritualistic society of magic-users who seek to preserve the magic of the Whosiwhatsits, and approaches one of the members after the ritual and admits his identity but also asks for acceptance into the order... THEN he can begin to work towards the PrC.</p><p></p><p>At least, that's my opinion on how it should work.</p></blockquote><p></p>
[QUOTE="DDK, post: 607844, member: 6469"] Actually that's what I have found DOES happen when PC's know what they want and expect to get it. That is the antithesis of roleplaying, IMO, and I refuse to reward it in my games. One thing a lot of people forget in medieval settings is that information is a premium commodity. A town more than a few days walk away from a city doesn't know jack about what's happening in the city except for what is passed on through travellers. It must also be remebered that travelling was a luxury or a necessity for the poor. The entire concept of adventuring is... alien. So how the hell does the PC know about 'The Secret Mystical Order of the Whosiwhatsits'? Without knowing about them, how can they begin to learn the prerequisites? Working towards a PrC in this fashion is metagaming of the worst kind. If a player finds out, through his character whilst roleplaying, that there is a Secret Mystical Order, and begins to investigate it, eventually stumbling upon an affiliate who reveals the location of one of their meeting halls, and then observes a strangely garbed monk rap a series of knocks on a seemingly innocuous door in an alleyway, and then he imitates that process to gain entry, and then discovers a ritualistic society of magic-users who seek to preserve the magic of the Whosiwhatsits, and approaches one of the members after the ritual and admits his identity but also asks for acceptance into the order... THEN he can begin to work towards the PrC. At least, that's my opinion on how it should work. [/QUOTE]
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