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General Tabletop Discussion
*TTRPGs General
Prestige Classes being Privilages?
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<blockquote data-quote="jdavis" data-source="post: 610113" data-attributes="member: 8704"><p>A big thing here is that the players and the DM have to be on the same page as to how the game will be played. I have seen a lot of great ideas for working Prestige Classes in but if the "players just want to go fight something with their cool new powers" then they really don't want to take the time to find a tutor and learn cool new powers, they want to get the prereq's and move on with it. You try and force them to role play it and you are just going to make trouble.</p><p></p><p>The best time to work in how PrC's will be used is before the game has ever started, if the DM and the players get on the same page on what is expected then there will be a lot fewer problems later. If a PrC is not going to be allowed amke sure everybody knows about it from the start, if PrC's will have a role playing element then sit down with the players and discuss how it will work before the game ever gets going. Getting a little input from the players beforehand can stop allot of problems later.</p></blockquote><p></p>
[QUOTE="jdavis, post: 610113, member: 8704"] A big thing here is that the players and the DM have to be on the same page as to how the game will be played. I have seen a lot of great ideas for working Prestige Classes in but if the "players just want to go fight something with their cool new powers" then they really don't want to take the time to find a tutor and learn cool new powers, they want to get the prereq's and move on with it. You try and force them to role play it and you are just going to make trouble. The best time to work in how PrC's will be used is before the game has ever started, if the DM and the players get on the same page on what is expected then there will be a lot fewer problems later. If a PrC is not going to be allowed amke sure everybody knows about it from the start, if PrC's will have a role playing element then sit down with the players and discuss how it will work before the game ever gets going. Getting a little input from the players beforehand can stop allot of problems later. [/QUOTE]
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