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[Prestige Classes] Hey guys, as a player, would this upset you?
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<blockquote data-quote="GiantInThePlayground" data-source="post: 741022" data-attributes="member: 8416"><p>I think there's nothing wrong with the original post, but I strongly suggest you tell the players this at the start of the campaign. If your players are used to gaining PrC's at whim, they will be expecting the same from the new campaign. Definitely do not wait for it to "come up", because then you're only going to have unnecessary strife and dischord. If I (as a player) really, really want the Jedi Ace class, I need to have a fair shot at knowing to build it into my character's history from Day One; otherwise, you might as well just ban prestige classes.</p><p></p><p>The only real problem is that it basically limits the player's ability to change his mind. A lot of people complain that PrC's lock you into a rigid progression of abilities to acquire them in the first place. If you must spread the prereqs evenly over the first 5 or 6 levels or risk having the class be denied by the DM, then that rigid progression is made MORE strict; you are basically forcing the player to plan months ahead of time by writing an appropriate background. This is mutually exclusive to the idea that PrC's should only arise out of the events of the campaign, because you are asking your players to decide their future prestige class the moment the make their characters, long before the campaign starts.</p><p></p><p>This isn't in response to the original poster, but...</p><p>Personally, I loathe the p.o.v., "You will gain whatever class I think you should have when I see fit and in the manner of my choosing." Letting players plan for stuff is half the fun of advancing a character. Keep it reasonable, sure, and I think the original post is on target, but to allow no player to even conceive of taking a PrC until you deign it so (as has been suggested by a few here) smacks of DM snobbery. ("I know what their characters need better than they do.") Might as well hand out pregenerated characters and be done with it.</p></blockquote><p></p>
[QUOTE="GiantInThePlayground, post: 741022, member: 8416"] I think there's nothing wrong with the original post, but I strongly suggest you tell the players this at the start of the campaign. If your players are used to gaining PrC's at whim, they will be expecting the same from the new campaign. Definitely do not wait for it to "come up", because then you're only going to have unnecessary strife and dischord. If I (as a player) really, really want the Jedi Ace class, I need to have a fair shot at knowing to build it into my character's history from Day One; otherwise, you might as well just ban prestige classes. The only real problem is that it basically limits the player's ability to change his mind. A lot of people complain that PrC's lock you into a rigid progression of abilities to acquire them in the first place. If you must spread the prereqs evenly over the first 5 or 6 levels or risk having the class be denied by the DM, then that rigid progression is made MORE strict; you are basically forcing the player to plan months ahead of time by writing an appropriate background. This is mutually exclusive to the idea that PrC's should only arise out of the events of the campaign, because you are asking your players to decide their future prestige class the moment the make their characters, long before the campaign starts. This isn't in response to the original poster, but... Personally, I loathe the p.o.v., "You will gain whatever class I think you should have when I see fit and in the manner of my choosing." Letting players plan for stuff is half the fun of advancing a character. Keep it reasonable, sure, and I think the original post is on target, but to allow no player to even conceive of taking a PrC until you deign it so (as has been suggested by a few here) smacks of DM snobbery. ("I know what their characters need better than they do.") Might as well hand out pregenerated characters and be done with it. [/QUOTE]
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