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Prestige Classes in 5e: What do you want to see?
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<blockquote data-quote="Blue" data-source="post: 7016792" data-attributes="member: 20564"><p>Let me give you this from my viewpoint.</p><p></p><p>Prestige Classes were something new introduced by 3ed because it's brand of multiclassing differed strongly from the multiclassing of previous editions and they needed a way to give out appropriately high level features at low class levels.</p><p></p><p>It was a fun pony ride for a while, but lead to having to work out your character growth from day one in order to have the appropriate prerequisites such as feats and skill ranks that soon turned it from fun to a chore that got in the way of just building your character like you want. </p><p></p><p>Many hated it because it either twisted their character from early levels, or because they lived one level at a time and when they got up to those levels and all of their fellow PCs were getting great new features, they found out they didn't have the prereqs to take what they wanted.</p><p></p><p>4e had something a bit like an evolution of the prestige class concept, but changed everything about them mechanically. They got rid of most prereqs and added that they were tied (always? mostly?) to classes, but the biggest change is that EVERYONE got them when they hit paragon. This eliminated the problems of 3ed. 5e subclasses have further evolved the concept in that everyone gets them and they are tied to class, but doesn't wait until high levels to enjoy having that customization level.</p><p></p><p>So as far as I'm concerned, the best parts of prestige classes, specifically without the problem child of locking some characters out, have already evolved 3ed -> 4e -> 5e in a way that everyone can use and enjoy.</p></blockquote><p></p>
[QUOTE="Blue, post: 7016792, member: 20564"] Let me give you this from my viewpoint. Prestige Classes were something new introduced by 3ed because it's brand of multiclassing differed strongly from the multiclassing of previous editions and they needed a way to give out appropriately high level features at low class levels. It was a fun pony ride for a while, but lead to having to work out your character growth from day one in order to have the appropriate prerequisites such as feats and skill ranks that soon turned it from fun to a chore that got in the way of just building your character like you want. Many hated it because it either twisted their character from early levels, or because they lived one level at a time and when they got up to those levels and all of their fellow PCs were getting great new features, they found out they didn't have the prereqs to take what they wanted. 4e had something a bit like an evolution of the prestige class concept, but changed everything about them mechanically. They got rid of most prereqs and added that they were tied (always? mostly?) to classes, but the biggest change is that EVERYONE got them when they hit paragon. This eliminated the problems of 3ed. 5e subclasses have further evolved the concept in that everyone gets them and they are tied to class, but doesn't wait until high levels to enjoy having that customization level. So as far as I'm concerned, the best parts of prestige classes, specifically without the problem child of locking some characters out, have already evolved 3ed -> 4e -> 5e in a way that everyone can use and enjoy. [/QUOTE]
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