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Prestige Classes in 5e: What do you want to see?
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<blockquote data-quote="Bacon Bits" data-source="post: 7017126" data-attributes="member: 6777737"><p>To provide a contrary opinion...</p><p></p><p>I'd rather not see prestige classes at all. I think there needs to be considerably more investment in subclasses before new base classes are introduced, and prestige classes are even less interesting to me. I'm not interested in new PrC or base classes that could be reasonably accomplished with subclasses, even if they're not mechanically perfect. PrC were part of what went pear shaped with 3e, and I'd rather not go down that same path again.</p><p></p><p>For the record, I'm not a fan of a la carte multiclassing (i.e., 3e style multiclassing) either. I'd rather see it done with a different mechanism entirely. I think both PrC and a la carte multiclassing erode the integrity of the class based system that D&D represents. I think an overabundance of base classes does the same. I prefer class based systems, so I'm not as interested in new classes or mechanics that dilute the existing system. I do not think that representing every conceivable character in distinct mechanical fashion should be a design goal for the system. I think it's unnecessary and waste of the limited resources WotC has to work with.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7017126, member: 6777737"] To provide a contrary opinion... I'd rather not see prestige classes at all. I think there needs to be considerably more investment in subclasses before new base classes are introduced, and prestige classes are even less interesting to me. I'm not interested in new PrC or base classes that could be reasonably accomplished with subclasses, even if they're not mechanically perfect. PrC were part of what went pear shaped with 3e, and I'd rather not go down that same path again. For the record, I'm not a fan of a la carte multiclassing (i.e., 3e style multiclassing) either. I'd rather see it done with a different mechanism entirely. I think both PrC and a la carte multiclassing erode the integrity of the class based system that D&D represents. I think an overabundance of base classes does the same. I prefer class based systems, so I'm not as interested in new classes or mechanics that dilute the existing system. I do not think that representing every conceivable character in distinct mechanical fashion should be a design goal for the system. I think it's unnecessary and waste of the limited resources WotC has to work with. [/QUOTE]
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